Talk:Crazy Hand (SSBU)
Number of rotations
I have made a recent discovery regarding Crazy Hand's Paralyzing Gaze move: if you can avoid the beam as it circles around, it will circle around the stage again. I am unable to determine the maximum number of times the beam travels, as well as the factors of how many times due to several variables:
- Taking in acount the difficulties of World of Light vs. the difficulties of Classic Mode.
- Fighting both Master Hand and Crazy Hand, as dodging the beam can leave the character vulnerable to attack from the former, causing the latter to lock-on with the beam.
- The new dodge penalty mechanic (which makes repetitive dodges less effective), as well as the new air dodge mechanic. As such, it makes it harder to dodge consecutive rotations of the beam.