Editing Talk:Captain Falcon (SSBM)

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*5) Eventually we want to cover all DI and options from every position.  Feel free to add techniques that you don't see listed!  For instance, Nair has two hits, and my guide has listed only Nair as an option, whereas Nair (only first hit connects) and Nair (both hits connect) have different options connected with them, so these sections need to be added. --[[User:Technomancer|Technomancer]] 08:21, August 6, 2006 (GMT)
*5) Eventually we want to cover all DI and options from every position.  Feel free to add techniques that you don't see listed!  For instance, Nair has two hits, and my guide has listed only Nair as an option, whereas Nair (only first hit connects) and Nair (both hits connect) have different options connected with them, so these sections need to be added. --[[User:Technomancer|Technomancer]] 08:21, August 6, 2006 (GMT)


::Ah, gotchya.  You see, I didn't know what it was you were planning to do in those sections.  I just thought you wanted all the possible uses for the technique but since you didn't fill anything out yet, I wasn't sure how I was supposed to articulate the move's usefulness. That's why I decided to test the waters by adding that line. Also, the nutmeg and bop were kinda unclear. It took me a while to understand what you mean by "Same as above." And options for grabs/aerials seemed kinda pointless.  >_> They more or less just pointed out what his throws and aerials are. We should also work on formatting this better since it's not very pretty at the moment, and it's a bit hard to follow.--[[User:Mr Ng|Mr Ng]] 02:29, August 7, 2006 (GMT)
::Ah, gotchya.  You see, I didn't know what it was you were planning to do in those sections.  I just thought you wanted all the possible uses for the technique but since you didn't fill anything out yet, I wasn't sure how I was supposed to articulate the move's usefulness. That's why I decided to test the waters by adding that line. Also, the nutmeg and bop were kinda unclear. It took me a while to understand what you mean by "Same as above." --[[User:Mr Ng|Mr Ng]] 02:29, August 7, 2006 (GMT)


:::Wow, this option tree is a pretty ambitious project.  I might decide to back it, though it might be better a collective effort by Smashboardians or GameFAQers than something that develops on a Wikipedia article.  But hey, this site does not follow the strict guidelines of Wikipedia, so an options tree is feasible.  I'll see what I can add. [[User:MaskedMarth|MaskedMarth]] 02:45, September 13, 2006 (GMT)
:::Wow, this option tree is a pretty ambitious project.  I might decide to back it, though it might be better a collective effort by Smashboardians or GameFAQers than something that develops on a Wikipedia article.  But hey, this site does not follow the strict guidelines of Wikipedia, so an options tree is feasible.  I'll see what I can add. [[User:MaskedMarth|MaskedMarth]] 02:45, September 13, 2006 (GMT)
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:: Captain Falcon doesn't have as many juicy aspects, but being a pretty literal character it's not very hard either.  For instance, he's a good comboer.  But how exactly can he combo?  With down throw as a launcher, neutral aerial and up aerial as further continuers and launchers, and the threat of knee as a finisher.  Consolidate that into a paragraph, and you have an excellent pro point.  Falcon's disadvantages are even easier - fast-falling means he's easily comboed by everyone; a poor up B means he can be edge-guarded very easily, thereby dying at low damage; the lack of a projectile, and his lackluster close game, prevent him from launching a very strong approach (though his speed largely makes up for it).  Comprehensive information like this is a lot more useful than "Fastfaller (can be good and bad)."  You can't even tell which column it falls under, from that description, and it gives us no idea of HOW falling quickly does good things and bad things. [[User:MaskedMarth|MaskedMarth]] 23:06, August 3, 2006 (GMT)
:: Captain Falcon doesn't have as many juicy aspects, but being a pretty literal character it's not very hard either.  For instance, he's a good comboer.  But how exactly can he combo?  With down throw as a launcher, neutral aerial and up aerial as further continuers and launchers, and the threat of knee as a finisher.  Consolidate that into a paragraph, and you have an excellent pro point.  Falcon's disadvantages are even easier - fast-falling means he's easily comboed by everyone; a poor up B means he can be edge-guarded very easily, thereby dying at low damage; the lack of a projectile, and his lackluster close game, prevent him from launching a very strong approach (though his speed largely makes up for it).  Comprehensive information like this is a lot more useful than "Fastfaller (can be good and bad)."  You can't even tell which column it falls under, from that description, and it gives us no idea of HOW falling quickly does good things and bad things. [[User:MaskedMarth|MaskedMarth]] 23:06, August 3, 2006 (GMT)


:::I see your point, but I think that those kinds of details are meant mroe for the article than the bullet pointed pros/cons. I felt that what we were supposed to do is to list (as clearly as possible, sorry if I failed on that :( ), the good and the bad of each individual character with concise, short phrases while we spend time elaborating on how the pros and cons mesh together in the character's article. However, I also don't think we should try and make the Smashwiki into a huge faq where we every available combo setups a character has and what percents we deal with. Instead, I think that at the end of every character's profile, we need to add atleast two links: A faq and a video compendium. To me, the wiki should only be a brief reference tool. If a player wishes to know more, we should provide links and let them find out accordingly. --[[User:Mr Ng|Mr Ng]] 02:02, August 4, 2006 (GMT)
:::I see your point, but I think that those kinds of details are meant mroe for the article than the bullet pointed pros/cons. I felt that what we were supposed to do is to list (as clearly as possible, sorry if I failed on that :( ), the good and the bad of each individual character with concise, short phrases while we spend time elaborating on how the pros and cons mesh together in the character's article. However, I also don't think we should try and make the Smashwiki into a huge faq where we every available combo setups a character has and what percents we deal with. Instead, I think that at the end of every character's profile, we need to add atleast two links: A faq and a video compendium. To me, the wiki should only be a brief reference tool. If a player wishes to know more, we should provide links and let them find out accordingly. And options for grabs/aerials seemed kinda pointless.  >_> They more or less just pointed out what his throws and aerials are.--[[User:Mr Ng|Mr Ng]] 02:02, August 4, 2006 (GMT)


::::If we want the pro/con to be a most general, concise listing, then we cut out the evidence and leave the conclusion.  No sissy explanation, just say that Captain Falcon combos well and dies fast.  It would be quick and usable, and a handy reference if you need to know about how your Captain Falcon game should pan out.
::::If we want the pro/con to be a most general, concise listing, then we cut out the evidence and leave the conclusion.  No sissy explanation, just say that Captain Falcon combos well and dies fast.  It would be quick and usable, and a handy reference if you need to know about how your Captain Falcon game should pan out.

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