Editing Tabuu Whip glitch

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A variation of the glitch can be performed in [[Multiplayer|co-op mode]] by having one character land the final blow on Tabuu while the other is caught in the Chain of Light (it's possible this can also be done by one player with a slow-acting projectile). Tabuu will be defeated without releasing the character from his grab, resulting in that character being frozen in a tumbling pose in the center of the stage while Tabuu falls away, and disappearing at the same time the boss does if a loose explosive does not knock them out.
A variation of the glitch can be performed in [[Multiplayer|co-op mode]] by having one character land the final blow on Tabuu while the other is caught in the Chain of Light (it's possible this can also be done by one player with a slow-acting projectile). Tabuu will be defeated without releasing the character from his grab, resulting in that character being frozen in a tumbling pose in the center of the stage while Tabuu falls away, and disappearing at the same time the boss does if a loose explosive does not knock them out.


The primary result of the glitch (being attached to Tabuu without animating) is due to the character being attached to Tabuu's throwing bone in circumstances that lack matching animations for the thrown character. The cause of the first variation of the glitch is unclear, but the second variation is due to bosses not [[flinch]]ing and therefore being immune to having characters they are grabbing from being released if they are hit. Since there is no record of this occurring with {{SSBB|Master Hand}} or {{SSBB|Crazy Hand}}, it's reasonable to assume that the glitch only occurs because it's not possible to escape the Chain of Light (as opposed to the Hands' grabs).
The primary result of the glitch (being attached to Tabuu without animating) is due to the character being attached to Tabuu's throwing bone in circumstances that lack matching animations for the thrown character. The cause of the first variation of the glitch is unclear, but the second variation is due to bosses not [[flinch]]ing and therefore being immune to having characters they are grabbing from being released if they are hit. Since there is no record of this occuring with {{SSBB|Master Hand}} or {{SSBB|Crazy Hand}}, it's reasonable to assume that the glitch only occurs because it's not possible to escape the Chain of Light (as opposed to the Hands' grabs).


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