Editing Tabuu

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{{Boss
{{Boss
|name=Tabuu
|name=Tabuu
|image={{tabber|title1=Brawl|content1= [[File:TabuuOfficial.png|300px]]|tabber2|title2=Ultimate|content2=[[File:SSBU spirit Tabuu.png|300px]]}}
|image={{tabber|title1=Brawl|tab1= [[File:TabuuOfficial.png|300px]]|tabber2|title2=Ultimate|tab2=[[File:SSBU spirit Tabuu.png|300px]]}}
|caption= {{symbol|subspace}}
|caption= {{symbol|subspace}}
|game1 = Brawl
|game1 = Brawl
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|location = [[The Great Maze]]
|location = [[The Great Maze]]
}}
}}
'''Tabuu''' ({{ja|タブー|Tabū}}, ''Tabuu'') is the main antagonist, the leader of the [[Subspace Army]] and the [[Boss|final boss]] of ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]]. He is the powerful god-like embodiment of the dimension of [[Subspace]]. He uses the [[Subspace Bomb]]s to send entire locations to his dimension, where he absorbs their power to increase his own, pursuing his plan to conquer and subjugate the universe. His name is a corruption of the word ''taboo'', referring to something forbidden.
'''Tabuu''' ({{ja|タブー|Tabū}}, ''Tabuu'') is the leader of the [[Subspace Army]], the main antagonist and [[Boss|final boss]] of ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]]. He is a powerful godlike entity who embodies the dimension of [[Subspace]]. He uses the [[Subspace Bomb]]s to send entire locations to his dimension, where he absorbs their power to increase his own, pursuing his plan to conquer and subjugate the universe. His name is a corruption of the word ''taboo'', referring to something that is forbidden.


Aside from his appearance in ''Brawl'', Tabuu appears in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit]].
Aside from his appearance in ''Brawl'', Tabuu appears in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit]].


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Tabuu SSE.jpg|200px|thumb|Close-up of Tabuu in The Subspace Emissary.]]
[[File:Tabuu SSE.jpg|200px|right|thumb|Close-up of Tabuu in The Subspace Emissary.]]
Tabuu is the embodiment of Subspace who plotted to transport areas of the [[World of Trophies]] into Subspace for his world. However, he himself cannot leave Subspace, which is why he created the Subspace Army to act in his stead. Tabuu took over the [[Isle of the Ancients]], the home of the [[R.O.B. Squad|R.O.B.s]] and forced them to serve him under the threat of annihilation. Tabuu first discovered that {{SSBB|Mr. Game & Watch}} had [[Shadow Bug]]s in him and captured him to harness the power and thus the Subspace Army was born. Tabuu studied and took control of the master of the world, {{SSBB|Master Hand}}, and used his powers to control him like a puppet. Tabuu used Master Hand to enlist the help of {{SSBB|Bowser}}, {{SSBB|Ganondorf}} and {{SSBB|Wario}}. These three were sent to hunt down any fighters that would stand in the way of Tabuu's plans, while remaining unaware of Tabuu's existence. However, {{SSBB|King Dedede}} learned the truth about Tabuu and began interfering with his plans.<ref name="Dojo">{{SSBB|Smash Bros. DOJO!!}} - [https://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>
Tabuu is the embodiment of Subspace who plotted to transport areas of the [[World of Trophies]] into Subspace for his world. However, he himself cannot leave Subspace, which is why he created the Subspace Army to act in his stead. Tabuu took over the [[Isle of the Ancients]], the home of the [[R.O.B. Squad|R.O.B.s]] and forced them to serve him under the threat of annihilation. Tabuu first discovered that {{SSBB|Mr. Game & Watch}} had [[Shadow Bugs]] in him and captured him to harness the power and thus the Subspace Army was born. Tabuu studied and took control of the master of the world, {{SSBB|Master Hand}}, and used his powers to control him like a puppet. Tabuu used Master Hand to enlist the help of {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Wario}}. These three were sent to hunt down any fighters that would stand in the way of Tabuu's plans, while remaining unaware of Tabuu's existence. However, {{SSBB|King Dedede}} learned the truth about Tabuu and began interfering with his plans.<ref name="Dojo">{{SSBB|Smash Bros. DOJO!!}} - [https://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of The Subspace Emissary]</ref>


Later in the story, after the heroes destroy the [[Subspace Gunship]] and enter Subspace, Ganondorf betrays Bowser by blasting him with a [[Dark Cannon]]. Ganondorf then goes to greet Master Hand, but soon discovers Tabuu's control over him and realizes he was tricked. Enraged, he charges a futile attack at Tabuu, who effortlessly knocks him away and causes him to land on Master Hand, freeing him from Tabuu's control (and turning Ganondorf into a [[trophy]] in the process). Now freed, Master Hand also attempts to fight back, but to no avail. After Master Hand is defeated, Tabuu uses his Off Waves to turn everyone into trophies as soon as they approach. With the only threats to his plans seemingly neutralized, a satisfied Tabuu then creates [[The Great Maze|a maze]] out of the areas that were transported into Subspace.
Later in the story, after the heroes destroy the [[Subspace Gunship]] and enter Subspace, Ganondorf betrays Bowser by blasting him with a [[Dark Cannon]]. Ganondorf then goes to greet Master Hand, but soon discovers Tabuu's control over him and realizes he was tricked. Enraged, he charges a futile attack at Tabuu, who effortlessly knocks him away and causes him to land on Master Hand, freeing him from Tabuu's control (and turning Ganondorf into a [[trophy]] in the process). Now freed, Master Hand also attempts to fight back, but to no avail. After Master Hand is defeated, Tabuu uses his Off Waves to turn everyone into trophies as soon as they approach. With the only threats to his plans seemingly neutralized, a satisfied Tabuu then creates [[The Great Maze|a maze]] out of the areas that were transported into Subspace.
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However, thanks to the [[Dedede Brooch]]es, two trophies who had been left behind - {{SSBB|Luigi}} and {{SSBB|Ness}} - were later revived and they proceed to revive Dedede himself after Ness realized that it was thanks to him that they were restored. Dedede joins their team and they [[Subspace (Part I)|rescue everyone]], including Bowser, who had a fight with Dedede and soon joined the team when he learned about Master Hand's defeat. Around the same time, {{SSBB|Kirby}} was revived by the brooch the captured princess had when he swallowed it and [[Subspace (Part II)|went out on his own to save the rest of the fighters]], between the characters, there are Wario and {{SSBB|Link}} and {{SSBB|Zelda}}, the latter of which revive Ganondorf and suggest him to join them, which he begrudgingly agrees, Wario does as well and all the characters enter to the maze and battling the remainder of Tabuu's forces that reside within it. Upon reaching Tabuu, he attempts to turn everyone back into trophies again, but is ambushed by {{SSBB|Sonic}}, who destroys his wings before he can do so. As a result, Tabuu's Off Waves are weakened, becoming "only" a [[one-hit KO]] attack instead of causing immediate trophification for any fighter in reach.
However, thanks to the [[Dedede Brooch]]es, two trophies who had been left behind - {{SSBB|Luigi}} and {{SSBB|Ness}} - were later revived and they proceed to revive Dedede himself after Ness realized that it was thanks to him that they were restored. Dedede joins their team and they [[Subspace (Part I)|rescue everyone]], including Bowser, who had a fight with Dedede and soon joined the team when he learned about Master Hand's defeat. Around the same time, {{SSBB|Kirby}} was revived by the brooch the captured princess had when he swallowed it and [[Subspace (Part II)|went out on his own to save the rest of the fighters]], between the characters, there are Wario and {{SSBB|Link}} and {{SSBB|Zelda}}, the latter of which revive Ganondorf and suggest him to join them, which he begrudgingly agrees, Wario does as well and all the characters enter to the maze and battling the remainder of Tabuu's forces that reside within it. Upon reaching Tabuu, he attempts to turn everyone back into trophies again, but is ambushed by {{SSBB|Sonic}}, who destroys his wings before he can do so. As a result, Tabuu's Off Waves are weakened, becoming "only" a [[one-hit KO]] attack instead of causing immediate trophification for any fighter in reach.


[[File:End of the Road.png|thumb|right|Tabuu's defeat.]]
A selection of characters from Sonic, Bowser, Kirby, Luigi's group and those revived by these two groups (first: Luigi, Ness and King Dedede; second: Kirby), then fight Tabuu. After his defeat, the Subspace Army is gone, the areas consumed by Subspace are restored and the Isle of the Ancients disappears afterwards because of the effect of so many Subspace Bombs going off at once (commanded by Ganondorf so Tabuu could get a Subspace Gunship into the world) making it impossible for the island to escape Subspace. A luminous cross is left in its place.
A selection of characters from Sonic, Bowser, Kirby, Luigi's group and those revived by these two groups (first: Luigi, Ness and King Dedede; second: Kirby), then fight Tabuu. After his defeat, the Subspace Army is seemingly rendered defunct, the areas consumed by Subspace are restored and the Isle of the Ancients disappears afterwards because of the effect of so many Subspace Bombs going off at once (commanded by Ganondorf so Tabuu could get a Subspace Gunship into the world) making it impossible for the island to escape Subspace. A luminous cross is left in its place.


Tabuu is last seen contorting in pain shortly before the Great Maze was restored to its original places and forms. The events of World of Light suggest he survived.
Tabuu's true fate is unknown - he is last seen contorting in pain shortly before the Great Maze was restored to its original places and forms - though it is likely he was destroyed.


==Attacks==
==Attacks==
As the [[Boss|final boss]] of [[The Subspace Emissary]], Tabuu possesses a wide variety of dangerous attacks, which increase in power and speed on the higher [[difficulties]]. Several of his moves are guaranteed [[OHKO]]s at least on Intense difficulty. Additionally, Tabuu's attacks are faster and stronger in The Subspace Emissary than in Boss Battles at comparable difficulty ratings - as usual. The gap is wider on the lower difficulties (Easy overall) than on the highest ones (Intense in particular). Like any other boss, Tabuu's attacks get progressively slightly weaker the more [[continue]]s the player uses, losing 2% damage up to 4 times. Likewise, Tabuu’s attacks become considerably more powerful in both damage and knockback when he has less than half [[HP]] remaining (this mechanic also works in Boss Battles).  
As the [[Boss|final boss]] of [[The Subspace Emissary]], Tabuu possesses a wide variety of dangerous attacks, which increase in power and speed on higher [[difficulties]]. Several of his moves are guaranteed [[OHKO]]s at least on Intense difficulty. Additionally, Tabuu's attacks are faster and stronger in The Subspace Emissary than in Boss Battles at comparable difficulty ratings - as usual. The gap is wider on the lower difficulties (Easy overall) than on the highest ones (Intense in particular). Tabuu's attacks get progressively slightly weaker the more continues the player uses.


Tabuu's attacks are considered to be extremely powerful but predictable. Even on Easy difficulty in Boss Battles, almost all his moves will KO middleweights not over 70% (usually below), and some will even OHKO if properly executed (with the exception of Eye Lasers, which KOs below 110%). However, dodging most of his attacks can be very easy if the player knows what is coming; this doesn't apply to Off Waves, which are very hard to avoid, cover the entire screen and required the use of very well-timed dodges. Without the Off Waves, many people consider Tabuu to be an easy boss due to his predictable moves and how he needs to wait until he can attack again, although some attacks are very difficult to prevent or avoid (such as Golden Bracket, Ghost Projection and Explosive Teleport).
Tabuu's attacks are considered to be extremely powerful but predictable. Even on Easy difficulty in Boss Battles, almost all his moves will KO middleweights not over 70% (usually below), and some will even OHKO if properly executed (with the exception of Eye Lasers, which KOs below 110%). However, dodging most of his attacks can be very easy if the player knows what is coming; this doesn't apply to [[Off Waves]], which are very hard to avoid, cover the entire screen and required the use of very well-timed dodges. Without the Off Waves, many people consider Tabuu to be an easy boss due to his predictable moves and how he needs to wait until he can attack again, although some OHKO attacks are very difficult to prevent or avoid (such as Golden Bracket, Ghost Projection and Explosive Teleport).


Some of Tabuu's moves share a unique property: they could potentially OHKO the same players twice in a row, on the proper difficulty, if they are hit at the beginning and then immediately after they [[respawn]]. Off Waves are usually too fast to fulfil the required conditions but, if the players intentionally jump into the third ring, they can suffer a second OHKO. Notice that these attacks require a very strict timing to OHKO twice in a row, and are not guaranteed to do so.
Some of Tabuu's moves share a unique property: they could potentially OHKO the same players twice in a row, on the proper difficulty, if they are hit at the beginning and then immediately after they [[respawn]]. These moves include: Tabuu Boomerang, Clone Attack, Discharge Attack, and Explosion Attack. Off Waves are usually too fast to fulfil the required conditions but, if the players intentionally jump into the third ring, they can suffer a second OHKO. Notice that all the listed attacks require a very strict [[Time|timing]] to OHKO twice in a row, and are not guaranteed to do so.


The names of the attacks are sourced from the book ''Dairantō Smash Bros. X: The Complete Guide'', save for "Teleport", which is not given a name.
The names of the attacks are sourced from the book ''Dairantō Smash Bros. X: The Complete Guide'', save for "Teleport", which is not given a name.


===First moves===
===First moves===
*'''Blade Charge''' ({{ja|ブレードチャージ|Burēdo Chāji}}) - Tabuu transforms into a wide, somewhat shark-shaped blade, which flies horizontally across the stage with very high speed. Touching Tabuu during the transformation has the same effect of the hit itself, dealing enormous vertical knockback and very high damage (reaching 59% on Intense). It is dodgeable by performing an [[air dodge]] or, if at ground level, ducking (unless playing as {{SSBB|Meta Knight}}). A perfectly timed sidestep dodge may also work. It is possible to [[perfect shield]] the attack, but a miss will result in the shield breaking, stunning the character in the process and leaving it vulnerable to further attacks. In the Subspace Emissary, it is an OHKO on Very Hard on middleweights if Tabuu has less than half HP remaining, and a guaranteed OHKO on Intense. In Boss Battles, it is one of Tabuu's strongest attacks, KOing below 20% on Intense. Since Tabuu frequently uses this move in midair, it is possible to avoid it simply by crouching or even without moving.
*'''Blade Charge''' ({{ja|ブレードチャージ|Burēdo Chāji}}) - Tabuu transforms into a wide, somewhat shark-shaped blade, which flies horizontally across the stage with very high speed. Touching Tabuu during the transformation has the same effect of the hit itself, dealing enormous vertical knockback and very high damage (reaching 56% on Intense). It is dodgeable by performing an [[air dodge]] or, if at ground level, ducking (unless playing as {{SSBB|Meta Knight}}). A perfectly timed sidestep dodge may also work. It is possible to [[perfect shield]] the attack, but a miss will result in the shield breaking, stunning the character in the process and leaving it vulnerable to further attacks. In the Subspace Emissary, it is an [[OHKO]] on Very Hard on middleweights if Tabuu has less than half [[HP]] remaining, and a guaranteed OHKO on Intense. In Boss Battles, it is one of Tabuu's strongest attacks, KOing below 20% on Intense. Since Tabuu frequently uses this move in midair, it is possible to avoid it simply by crouching or even without moving.


*'''Tabuu Charge''' ({{ja|タブーチャージ|Tabū Chāji}}) - Tabuu teleports high above one side of the stage, turns his arm into a rainbow energy blade, and then dives at the player in a set curved arc while glowing in a golden and pearl aura. Because he will always go near the ground, it can be dodged by jumping over his attack in the middle of the stage or going on the edge of the stage. On higher difficulties Tabuu's body can KO middleweights at very low percentages (20%) it also acts very swift and is quite difficult to predict. Tabuu can be damaged by projectiles while performing this move, but touching it deals high knockback and damage (up to 42%). The sweetspot deals a maximum of 49%.
*'''Tabuu Charge''' ({{ja|タブーチャージ|Tabū Chāji}}) - Tabuu teleports high above one side of the stage, turns his arm into a blade of energy, and then dives at the player in a set curved arc while glowing in a golden and pearl aura. Because he will always go near the ground, it can be dodged by jumping over his attack in the middle of the stage or going on the edge of the stage. On higher difficulties Tabuu's body can KO middleweights at very low percentages (20%) it also acts very swift and is quite difficult to predict. Tabuu can be damaged by projectiles while performing this move, but touching it deals high knockback and damage (up to 42%). The sweetspot deals a maximum of 49%.


[[File:Goldenbracket.jpg|thumb|Tabuu's Movement Throw attack.]]
[[File:Goldenbracket.jpg|thumb|Tabuu's Movement Throw attack.]]
*'''Movement Throw''' ({{ja|移動投げ|Idō Nage}}) - Tabuu transforms into an energy cage (resembling two glowing yellow brackets or butterfly wings) and flies across the stage, grabbing the character and slamming it into the floor for a [[semi-spike]] of immense power. This attack has low horizontal knockback on every difficulty, and can deal enormous damage on Intense: a huge 60%. On Hard or higher difficulties it becomes a guaranteed OHKO (on Hard, only if Tabuu has more than half HP left, heavyweights may survive at 0%). Characters with a [[grab aerial]] can survive by [[DI]]'ing downwards and attaching to the edge of the stage as they pass by, but this technique requires very strict timing, especially on Intense difficulty. There is no predetermined way the brackets fly, and when the player is not able to make a jump, they should try an air-dodge. It is one of the least predictable attacks of Tabuu and the second more powerful behind Off Waves (at least in knockback terms), making it really dangerous. On Very Hard difficulty and above, its power is more than enough to one-hit KO even [[Metal Box|metal]] or [[Super Mushroom|giant]] characters, making survival nearly impossible. This move resembles Tabuu's wings as seen in the background of the Portal in [[The Great Maze]].
*'''Movement Throw''' ({{ja|移動投げ|Idō Nage}}) - Tabuu transforms into an energy cage (resembling two glowing yellow brackets or butterfly wings) and flies across the stage, grabbing the character and slamming it into the floor for a [[semi-spike]] of immense power. This attack has low horizontal knockback on every difficulty, and can deal enormous damage on Intense: a huge 60%. On Hard or higher difficulties, it becomes a guaranteed OHKO. Characters with a [[grab aerial]] can survive by [[DI]]'ing downwards and attaching to the edge of the stage as they pass by, but this technique requires very strict timing, especially on Intense difficulty. There is no predetermined way the brackets fly, and when the player is not able to make a jump, they should try an air-dodge. It is one of the least predictable attacks of Tabuu and the second more powerful behind [[Off Waves]] (at least in knockback terms), making it really dangerous. On Very Hard difficulty and above, its power is more than enough to one-hit KO even [[Metal Box|metal]] or [[Super Mushroom|giant]] characters, making survival nearly impossible. This move resembles Tabuu's wings as seen in the background of the Portal in [[The Great Maze]].


===Second moves===
===Second moves===
*''' Chain Throw''' ({{ja|鎖で投げ|Kūsari De Nage}}) - Tabuu produces a '''Chain of Light''' ({{ja|軽鎖|Kei Kūsari}}) and throws it in front of him in an attempt to catch the player. Despite its range, it cannot catch those too close to him. If he succeeds, he will swing the player around before smashing them into the ground, with high knockback and considerable damage (up to 45%, or 47% at low HP). If played in [[co-op mode]], the other player can be damaged by the hitbox generated by the attack. If Tabuu is defeated while grabbing a character with the Chain of Light, the [[Tabuu Whip glitch]] will occur. Additionally, if one uses a heavyweight fighter with a strong flinch resistance [[sticker]], and uses a [[Super Mushroom]] or a [[Metal Box]], at very low percentages on Easy difficulty the attack will not cause the player to flinch, and they will remain stuck on the chain in the [[T-pose]] until Tabuu teleports. This move is very swift and unpredictable: on higher difficulties, it requires less than a second to land, making it one of the most dangerous.
*''' Chain Throw''' ({{ja|鎖で投げ|Kūsari De Nage}}) - Tabuu produces a '''Chain of Light''' ({{ja|軽鎖|Kei Kūsari}}) and throws it in front of him in an attempt to catch the player. Despite its range, it cannot catch those too close to him. If he succeeds, he will swing the player around before smashing them into the ground, with high knockback and considerable damage (up to 47%). If played in [[Co-op mode]], the other player can be damaged by the hitbox generated by the attack. If Tabuu is defeated while grabbing a character with the Chain of Light, the [[Tabuu Whip glitch]] will occur. Additionally, if one uses a heavyweight fighter with a strong flinch resistance [[sticker]], and uses a [[Super Mushroom]] or a [[Metal Box]], at very low percentages on Easy difficulty the attack will not cause the player to flinch, and they will remain stuck on the chain in the [[T-pose]] until Tabuu teleports. This move is very swift and unpredictable: on higher difficulties, it requires less than a second to land, making it one of the most dangerous.


*'''Discharge Attack''' ({{ja|放電攻撃|Hōden Kogeki}}) - Tabuu teleports right next to the player. The purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity. This attack has a decent [[range]] that changes over time (rapidly increasing until it reaches its maximum for around five seconds, and then slowly decreasing), but leaves Tabuu wide open for projectile weapons. It somewhat resembles an atom, with Tabuu being the nucleus and his fragmented energy core being electrons; in fact, the spark rings attract the player with a very strong [[vacuum]]. Touching the sparkles or Tabuu's body deals a single powerful hit and up to 64%. Poor [[recovery]] characters will be KOed at 0%, since its knockback is perfectly horizontal or [[spike]]d (depending on how the hitboxes land). It is possible for the player to be damaged by the sparks without taking knockback or being sucked into Tabuu's body, but only if they are near enough to Tabuu; in this case, they will take up to 36% per hit instead of the direct damage, which can result in a huge combined damage output (over 200% on Intense). If the player is on the exact endpoint of the move's [[range]], they will probably suffer multiple hits by the sparks before [[flinch]]ing and getting sucked in by the vacuum, which results in a guaranteed OHKO after touching Tabuu's body on Intense (damage can exceed 250%). However, this is unlikely, unless they are on the precise endpoint. Since the attack has a very powerful vacuum effect, it is possible for the player to be sucked again repeatedly until they is KOed. Another dangerous property of this move is that it has a very fast beginning, and also Tabuu's body will continue to have KO power even when the last sparks fades: this means that Tabuu can be directly attacked only after he uses Teleport. Eventually, if the player is offstage before the attack begins, Tabuu himself will probably appear offstage while executing the move, in some cases cancelling every possibility to harm the player.
*'''Discharge Attack''' ({{ja|放電攻撃|Hōden Kogeki}}) - Tabuu teleports right next to the player. The purple sphere inside his torso splits into several fragments, which fly in circles around him for a short time while emitting electricity. This attack has a decent [[range]] that changes over time (rapidly increasing until it reaches its maximum for around five seconds, and then slowly decreasing), but leaves Tabuu wide open for projectile weapons. It somewhat resembles an atom, with Tabuu being the nucleus and his fragmented energy core being electrons; in fact, the spark rings attract the player with a very strong [[vacuum]]. Touching the sparkles or Tabuu's body deals a single powerful hit and up to 64%. Poor [[recovery]] characters will be KOed at 0%, since its knockback is perfectly horizontal or [[spike]]d (depending on how the hitboxes land). It is possible for the player to be damaged by the sparks without taking knockback or being sucked into Tabuu's body, but only if they are near enough to Tabuu; in this case, they will take up to 36% per hit instead of the direct damage, which can result in a huge combined damage output (over 200% on Intense). If the player is on the exact endpoint of the move's [[range]], they will probably suffer multiple hits by the sparks before [[flinch]]ing and getting sucked in by the vacuum, which results in a guaranteed OHKO after touching Tabuu’s body on Intense (damage can exceed 250%). However, this is unlikely, unless they are on the precise endpoint. Since the attack has a very powerful vacuum effect, it is possible for the player to be sucked again repeatedly until they is KOed. Another dangerous property of this move is that it has a very fast beginning, and also Tabuu's body will continue to have KO power even when the last sparks fades: this means that Tabuu can be directly attacked only after he uses Teleport. Eventually, if the player is offstage before the attack begins, Tabuu himself will probably appear offstage while executing the move, in some cases cancelling every possibility to harm the player.


*'''Tabuu Smash''' ({{ja|タブースマッシュ|Tabū Sumasshu}}) - Tabuu teleports behind the player and repeatedly slashes the area in front of him with extremely swift karate chops, creating visible purple slashes. This move can easily catch and juggle players, but it has less range than the large visible slashes would indicate. Again, Tabuu leaves himself wide open to projectiles, and if the player gets behind him he can be hit - although it is dangerous, as the player can be trapped in the attack or hit by the chops with higher [[range]]. Certain melee attacks are also viable. It deals extremely high damage if all hits connect (quite over 300% in a less than three seconds on Intense). Even on Easy difficulty this attack can inflict up to 121% if all hits chain (or 132% if Tabuu has less than half HP remaining). Although Tabuu slashes a total of 13 times, the maximum number of hits is only 11, due to the rehit rate of the hitboxes. It can be easily SDI'd out of, also its activation is slow and very easy to prevent, except for the higher difficulties. However, if the player is hit and survives (avoiding the last slash), they will be left unharmed to further attacks, due to suffering a ludicrous damage output.
*'''Tabuu Smash''' ({{ja|タブースマッシュ|Tabū Sumasshu}}) - Tabuu teleports behind the player and repeatedly slashes the area in front of him with extremely swift karate chops, creating visible purple slashes. This move can easily catch and juggle players, but it has less range than the large visible slashes would indicate. Again, Tabuu leaves himself wide open to projectiles, and if the player gets behind him he can be hit - although it is dangerous, as the player can be trapped in the attack or hit by the chops with higher [[range]]. Certain melee attacks are also viable. It deals extremely high damage if all hits connect (quite over 300% in a less than three seconds on Intense). Even on Easy difficulty this attack can inflict up to 121% if all hits chain, or 132% if Tabuu has less than half HP remaining. Although Tabuu slashes a total of 13 times, the maximum number of hits is only 11, due to the rehit rate of the hitboxes. It can be easily SDI'd out of, also its activation is slow and very easy to prevent, except for the higher difficulties. However, if the player is hit and survives (avoiding the last slash), they will be left unharmed to further attacks, due to suffering a ludicrous damage output.


*'''Tabuu Fire''' ({{ja|タブーファイヤー|Tabū Faiyā}}) - From one side of the stage, Tabuu makes a pointing gesture. Five locations along a line leading to the player's current location will flash once and explode after about two seconds, creating huge fiery bursts in a very brief time (less than half a second for the whole sequence). The line is not straight and varies in height, also the explosions last for around a second. This move can easily be avoided by noting and staying away from the flashes, or crouching if the pointing line is high. Can also be shielded with perfect timing. It is an OHKO on Intense and deals up to 60%. Since its knockback is perfectly horizontal or a semi-spike, poor recovery characters are very likely to be KOed even on the lower difficulties. This attack is very predictable, but its speed and extremely large hitbox can make it difficult to avoid in time, considering that it covers the entire length of {{h2|The Great Maze|Tabuu's Residence}} and the bursts will always hit at different heights.
*'''Tabuu Fire''' ({{ja|タブーファイヤー|Tabū Faiyā}}) - From one side of the stage, Tabuu makes a pointing gesture. Five locations along a line leading to the player's current location will flash once and explode after about two seconds, creating huge fiery bursts in a very brief time (less than half a second for the whole sequence). The line is not straight and varies in height, also the explosions last for around a second. This move can easily be avoided by noting and staying away from the flashes, or crouching if the pointing line is high. Can also be shielded with perfect timing. It is an OHKO on Intense and deals up to 60%. Since its knockback is perfectly horizontal or a semi-spike, poor recovery characters are very likely to be KOed even on the lower difficulties. This attack is very predictable, but its speed and extremely large hitbox can make it difficult to avoid in time, considering that it covers the entire length of {{h2|The Great Maze|Tabuu's Residence}} and the bursts will always hit at different heights.


*'''Clone Attack''' ({{ja|分身攻撃|Bunshin Kōgeki}}) - Tabuu splits his body in half and shoots out many ghost images of himself in all directions, which burst after achieving a certain distance. The player can dodge the projections, but take note that they explode upon making contact with the ground, so combatants can still receive damage while sidestepping the projection itself (although severely reducing their knockback and damage). They can also be destroyed, preferably by projectiles. The number of projections is not constant, although it tends to increase with the difficulty and is usually set between ten and seventeen. Clones' knockback also varies, and can be either angled, vertical, spiked or horizontal; if perfectly horizontal or semi-spiked, it drastically increases the chances of a KO or even an OHKO for poor recovery characters. The distance they cover can also vary, slightly increasing with difficulty: on Easy, they cover more than half the length of Tabuu's Residence, while on Intense they almost cover the entire stage. Notice that each projection has a different direction, seemingly not always related to the player's position, and that Tabuu can shoot a maximum of two clones at the same time (up to four clones in a second on Intense). When the clones' explode touching the ground, their burst has a little hitbox and is much less dangerous than contact with the projection itself; however, it can still deal up to 24% damage and KO below 40% on Intense. Tabuu can be attacked with projectiles while performing this move, but not touched: contact with his sparkling body during the attack deals the same massive knockback of the initial explosion. This move is considered one of Tabuu's most dangerous attacks, and its swift, unpredictable beginning forces the player to pay attention before attacking Tabuu. A [[glitch]] can occur in the Subspace Emissary if Tabuu is hit by a [[Green Shell]] while performing this attack. The Shell will remain stuck into Tabuu's body, which completely nullifies and blocks the move, instantly destroying every projection he shoots until the attack ends (regardless of clones' direction). This allows the player to stay still without taking any damage or knockback by the attack, preventing its ludicrous damage and very high KO power. An interesting fact of this glitch is that the Green Shell doesn't get destroyed, but remains freezed for some seconds, until Tabuu uses Teleport and vanishes.
*'''Clone Attack''' ({{ja|分身攻撃|Bunshin Kōgeki}}) - Tabuu splits his body in half and shoots out many ghost images of himself in all directions, which burst after achieving a certain distance. The player can dodge the projections, but take note that they explode when they make contact with the ground, so combatants can still receive damage while sidestepping the projection itself (although severely reducing their knockback and damage). They can also be destroyed, preferably by projectiles. The number of projections is not constant, although it tends to increase with the difficulty and is usually set between ten and seventeen. Clones' knockback also varies, and can be either angled, vertical, spiked or horizontal; if perfectly horizontal or semi-spiked, it drastically increases the chances of a KO or even an OHKO for poor recovery characters. The distance they cover can also vary, slightly increasing with difficulty: on Easy, they cover more than half the lenght of Tabuu's Residence, while on Intense they almost cover the entire stage. Notice that each projection has a different direction, seemingly not always related to the player's position, and that Tabuu can shoot a maximum of two clones at the same time (up to four clones in a second on Intense). When the clones' explode touching the ground, their burst has a little hitbox and is much less dangerous than contact with the projection itself; however, it can still deal up to 24% damage and KO well below 40% on Intense. Tabuu can be attacked with projectiles while performing this move, but not touched: contact with his sparkling body during the attack deals the same massive knockback of the initial explosion. This move is considered one of Tabuu's most dangerous attacks, and its swift, unpredictable beginning forces the player to pay attention before attacking Tabuu. A [[glitch]] can occur in the Subspace Emissary if Tabuu is hit by a [[Green Shell]] while performing this attack. The Shell will remain stuck into Tabuu's body, which completely nullifies and blocks the move, instantly destroying every projection he shoots until the attack ends (regardless of clones' direction). This allows the player to stay still without taking any damage or knockback by the attack, preventing its ludicrous damage and very high KO power. An interesting fact of this glitch is that the Green Shell doesn't get destroyed, but remains freezed for some seconds, until Tabuu uses Teleport and vanishes.


===Third moves===
===Third moves===
*'''Shadow Laser''' ({{ja|シャドーレーザー|Shadō Rēzā}}) - Tabuu appears on the side of the stage and manifests a dragon head (also bearing similarities to the Dark Cannons), which floats beneath Tabuu as it spits out a powerful, bright azure laser horizontally across the stage. The beam has a huge hitbox and lasts for about three seconds, although only dealing a single hit when the player touches it. Jumping is advisable, although some characters may have a harder time dodging it this way. This move is a OHKO on Intense, dealing up to 67% (1-2% fresh). It is usually a [[semi-spike]], but angled and not horizontal. Tabuu can be attacked while performing this move, although it is very dangerous; hitting the cannon will also damage Tabuu himself. The attack is predictable, but the laser can be really swift, and characters with low jump or recovery are quite more likely to get caught by the blast.
*'''Shadow Laser''' ({{ja|シャドーレーザー|Shadō Rēzā}}) - Tabuu appears on the side of the stage and manifests a dragon head (also bearing similarities to the Dark Cannons), which floats beneath Tabuu as it spits out a powerful, bright azure laser horizontally across the stage. The beam has a huge hitbox and lasts for about three seconds, although only dealing a single hit when the player touches it. Jumping is advisable, although some characters may have a harder time dodging it this way. This move is a OHKO on Intense, dealing up to 67% (2% fresh). It is usually a [[semi-spike]], but angled and not horizontal. Tabuu can be attacked while performing this move, although it is very dangerous; hitting the cannon will also damage Tabuu himself. The attack is predictable, but the laser can be really swift, and characters with low jump or recovery are quite more likely to get caught by the blast.


[[File:Tabuu Fight.jpg|Tabuu using Tabuu Shot on {{SSBB|Captain Falcon}}.|thumb|250px]]
[[File:Tabuu Fight.jpg|Tabuu using Tabuu Shot on {{SSBB|Captain Falcon}}.|thumb|250px]]
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[[File:WingedTabuu.jpg|thumb|Tabuu with his wings.]]
[[File:WingedTabuu.jpg|thumb|Tabuu with his wings.]]
*'''Off Waves''' ({{ja|OFF波動|Ofu Hadō}}) (also called '''Winged Tabuu''') - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curving symbols). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage and [[knockback]]. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73%-78% damage and massive knockback, enough to OHKO middleweights if Tabuu has less than half [[HP]] remaining, while on Normal and above it's a guaranteed OHKO on everyone, inflicting 139% damage, and 143% damage when Tabuu has less than half HP left. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that even [[metal]] or [[Super Mushroom|giant]] characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by either [[sidestep]]ping, [[roll]]ing three times in a row with accurate timing, or quick [[air dodge]]s (such as air dodging into {{SSBB|Sonic}}'s [[Spring Jump]] spring). If playing as {{SSBB|Pokémon Trainer}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}, the temporary invulnerability granted by using the [[down special]] transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves with [[armor]], but the timing required is extremely difficult. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they can [[DI]] and ceiling [[tech]], but this requires very high precision to pull off, and the character must also have a good [[recovery]] to make it back. When faced in [[Boss Battles]], Tabuu's Off Waves are made much weaker, to compensate for the player only having one [[stock]] instead of six, and no [[continue]]s, [[item]]s or [[sticker]]s. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack (knockback-wise). On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only guaranteed OHKO in Boss Battles.
*'''Off Waves''' ({{ja|OFF波動|Ofu Hadō}}) (also called '''Winged Tabuu''') - Tabuu warps to the background and unfolds his wings (resembling a butterfly's in shape, but made of intricate curving symbols). He then charges up before flashing a large orange symbol and releasing three red circular shockwaves from his chest. They encompass the entire stage, dealing extreme damage and [[knockback]]. In The Subspace Emissary, even on Easy difficulty a single wave will deal 73%-78% damage and massive knockback, enough to [[OHKO]] middleweights if Tabuu has less than half [[HP]] remaining, while on Normal and above it's a guaranteed OHKO on everyone, inflicting 139% damage, and 143% damage when Tabuu has less than half HP left. As he is in the background, Tabuu can't take damage in his Winged form. Off Waves are so powerful that even [[metal]] or [[Super Mushroom|giant]] characters will be OHKOed, usually starting from Hard difficulty. This infamous attack is not easy to dodge but is most straightforwardly possible by either [[sidestep]]ping, [[roll]]ing three times in a row with accurate timing, or quick [[air dodge]]s (such as air dodging into {{SSBB|Sonic}}'s [[Spring Jump]] spring). If playing as {{SSBB|Pokémon Trainer}} or {{SSBB|Zelda}}/{{SSBB|Sheik}}, the temporary invulnerability granted by using the [[down special]] transformation at the right time (the instant Tabuu extends his wings) also works. It can also be survived by using moves with [[armor]], but the timing required is extremely difficult. It is possible to actually survive being hit by a wave if the player is in the air under the stage, where they can [[DI]] and ceiling [[tech]], but this requires very high precision to pull off, and the character must also have a good [[recovery]] to make it back. When faced in [[Boss Battles]], Tabuu's Off Waves are made much weaker, to compensate for the player only having one [[stock]] instead of six, and no [[continue]]s, [[item]]s or [[sticker]]s. On Easy difficulty, one wave will deal 29% damage with moderate knockback, no longer being Tabuu's strongest attack (knockback-wise). On higher difficulties, both damage and knockback rapidly increase, becoming Tabuu's strongest attack again on Hard difficulty, and regaining the ability to one-hit KO on Intense difficulty. This makes it the only guaranteed OHKO in Boss Battles.


*'''Eye Laser''' ({{ja|アイレーザー|Ai Rēza}}) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very good [[combo]], easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters of {{h2|The Great Maze|Tabuu's Residence}}'s height. A [[glitch]] can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.
*'''Eye Laser''' ({{ja|アイレーザー|Ai Rēza}}) - Tabuu grows to a size so large that only his head appears on the side of the screen (either left or right). He then fires a red laser from each eye, and only the lasers' hitboxes inflict damage. On Intense it can KO well below 50%, even around 32% for lighter characters (but on Easy difficulty in Boss Battles it KOs slightly over 100% from the center of the stage). However, being hit while midair can drastically increase the chances of an early KO, due to the beams' perfectly vertical knockback, also it is a very good [[combo]], easily hitting a character twice in a row after launching them in midair. For these reasons, airborne characters are much more likely to be KOed at low percentages. Each hit can also deal massive damage: up to 48% on Intense (reduced to 32% on the same difficulty in Boss Battles). It can be very easily avoided by hiding right at the end of the stage, literally under Tabuu's chin, allowing the player to easily damage him, mainly by using up tilts or up smashes (though some moves that push the fighter backwards may move the player into the beams). Every damage Tabuu takes in this status is halved. Unlike Master Hand and Crazy Hand's lasers, Tabuu's ones do not drift off the stage, so one will be hit as long as they are in front of him. They have also a much larger hitbox, and can reach almost three quarters of {{h2|The Great Maze|Tabuu's Residence}}'s height. A [[glitch]] can occur if the character defeats Tabuu when he's using Eye Lasers. When the battle shows him flying off into the Subspace background, in pain, his head will be covered in the same red colored light that shot out from his eyes. This results in a sort of crimson "aura" surrounding his head. This effect lasts until the screen fades to black.
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==Moveset==
==Moveset==
{{technical data|Move order numbers (eg. [[Rayquaza#Moveset]])}}
Though not playable, Tabuu is controllable by hacking the game in [[Boss Battles Mode]]. After hacking the game, the controller used must be a [[GameCube]] Controller and must be plugged into the player 3 slot. The start button will cause him to self-destruct, as it does for all other bosses.
Though not playable, Tabuu is controllable by hacking the game in [[Boss Battles Mode]]. After hacking the game, the controller used must be a [[GameCube]] Controller and must be plugged into the player 3 slot. The start button will cause him to self-destruct, as it does for all other bosses.
{| class="wikitable"
{| class="wikitable"
|-
|-
! Move !! Input !! Description
! Move !! Name !! Description
|-
|-
| Blade Charge || {{Button|GCN|A|s=32px}} || Tabuu turns into a shark shape and flies across the stage.
| A || Blade Charge || Tabuu turns into a shark shape and flies across the stage.
|-
|-
| Eye Laser || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Tabuu shoots lasers from his eyes.
| A^ || Eye Laser || Tabuu shoots lasers from his eyes.
|-
|-
| Tabuu Charge || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Tabuu swoops down onto the stage holding a blade.
| Av || Tabuu Charge || Tabuu swoops down onto the stage holding a blade.
|-
|-
| Tabuu Smash || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}} || Tabuu rapidly slashes the air with karate chops.
| A< || Tabuu Smash || Tabuu rapidly slashes the air with karate chops.
|-
|-
| Discharge Attack || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|R|s=32px}} || Electricity swirls around Tabuu in multiple rings.
| A> || Discharge Attack || Electricity swirls around Tabuu in multiple rings.
|-
|-
| Tabuu Fire || {{Button|GCN|B|s=32px}} || Tabuu points and causes multiple explosions.
| B || Tabuu Fire || Tabuu points and causes multiple explosions.
|-
|-
| Tabuu Shot || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Tabuu shoots a chain of bullets, followed by a huge fireball.
| B^ || Tabuu Shot || Tabuu shoots a chain of bullets, followed by a huge fireball.
|-
|-
| Tabuu Boomerang || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Tabuu throws a boomerang.
| Bv || Tabuu Boomerang || Tabuu throws a boomerang.
|-
|-
| Shadow Laser || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}} || Tabuu summons a dark dragon that shoots a huge, azure horizontal laser across the stage.
| B< || Shadow Laser || Tabuu summons a dark dragon that shoots a huge, azure horizontal laser across the stage.
|-
|-
| Clone Attack || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|R|s=32px}} || Tabuu shoots multiple projections of himself. The amount of projections is not always the same.
| B> || Clone Attack || Tabuu shoots multiple projections of himself. The amount of projections is not always the same.
|-
|-
| Off Waves || {{Button|GCN|X|s=32px}} || Tabuu opens his wings and blasts three red rings outward from the background. It is always a [[one-hit KO]].
| X || Off Waves || Tabuu opens his wings and blasts three red rings outward from the background. It is always a [[one-hit KO]].
|-
|-
| Chain Throw || {{Button|GCN|L|s=32px}} || Tabuu uses his chain. If he grabs the player with it, he will slam them into the ground. If two players are playing, he will slam the caught player into the other player.
| L || Chain Throw || Tabuu uses his chain. If he grabs the player with it, he will slam them into the ground. If two players are playing, he will slam the caught player into the other player.
|-
|-
| Movement Throw || {{Button|GCN|R|s=32px}} || Tabuu turns into golden brackets. If he grabs the player, he will slam them into the ground.
| R || Movement Throw || Tabuu turns into golden brackets. If he grabs the player, he will slam them into the ground.
|-
|-
| Explosion Attack || Unusable move 1 || Tabuu teleports and explosions suddenly occur wherever he teleports.
| Unusable move 1 || Explosion Attack || Tabuu teleports and explosions suddenly occur wherever he teleports.
|-
|-
| Teleport || Unusable move 2 || Tabuu teleports around the stage.
| Unusable move 2 || Teleport || Tabuu teleports around the stage.
|}
|}


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TabuuRapidChop.jpg|Tabuu repeatedly slashes characters with swift karate chops.
TabuuRapidChop.jpg|Tabuu repeatedly slashes characters with swift karate chops.
TabuuExplosiveTeleport.jpg|Tabuu teleports around the stage, causing explosions every time he does so.
TabuuExplosiveTeleport.jpg|Tabuu teleports around the stage, causing explosions every time he does so.
End of the Road.png|Tabuu's defeat.
End of the Road.png|Tabuu's death
</gallery>
</gallery>


Line 145: Line 143:
==Trophies==
==Trophies==
{{See also|List of SSBB trophies (The Subspace Emissary)}}
{{See also|List of SSBB trophies (The Subspace Emissary)}}
Tabuu{{'}}s main trophy is unlocked by using a [[Trophy Stand]] on Tabuu. The "Tabuu (Wings)" trophy is obtained by beating [[Boss Battles Mode]] with all characters, and can't be unlocked with a [[hammer]], except for the [[PAL|PAL version]]. In the original Japanese version and several translations, this trophy is called "Winged Tabuu" instead.
Tabuu{{'}}s main trophy is unlocked by using a [[Trophy Stand]] on Tabuu. The "Tabuu (Wings)" trophy is obtained by beating [[Boss Battles Mode]] with all characters, and can't be unlocked with a [[hammer]], except for the [[PAL|PAL version]]. In the original Japanese version and several translation, this trophy is called "Winged Tabuu" instead.


{{Trophy
{{Trophy
|name=Tabuu
|name=Tabuu
|image=Tabuu - Brawl Trophy.png
|image=Tabuu - Brawl Trophy.png
|desc=The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu... No name is more suitable.
|desc=The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu...No name is more suitable.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
|game=Brawl
}}
}}
Line 160: Line 158:
|image=Tabuu (Wings) - Brawl Trophy.png
|image=Tabuu (Wings) - Brawl Trophy.png
|desc=Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.
|desc=Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
|game=Brawl
}}
}}
Line 187: Line 185:
==Glitches==
==Glitches==
At least three [[glitch]]es can occur during the battle against Tabuu:
At least three [[glitch]]es can occur during the battle against Tabuu:
*[[Tabuu Whip glitch]] occurs when the player air techs or dodges into his Chain Throw. If properly done, they will get stuck beneath Tabuu's legs and be unable to free themself until Tabuu KOs the character. Being under the effects of a [[Metal Box]], [[Super Mushroom]] or a strong flinch resistance [[sticker]] attacked will also cause this glitch; it can potentially occur on Easy difficulty in [[Boss Battles]] but it's very unlikely. A variation of the glitch can be performed in [[Multiplayer|co-op mode]] by having one character land the final blow on Tabuu while the other is caught by the Chain Throw. Doing this, Tabuu will be defeated without releasing the character from his grab, resulting in that character being frozen in a tumbling pose in the center of the stage while Tabuu falls away, and disappearing at the same time the boss does if a loose explosive does not knock them out. <ref>[https://www.youtube.com/watch?v=lOLcldr4lkU A YouTube video showing Tabuu Whip glitch]</ref>
*The [[Tabuu Whip glitch]] occurs when the player air techs or dodges into his Chain Throw. If properly done, they will get stuck beneath Tabuu's legs and be unable to free themself until Tabuu KOs the character. Being under the effects of a [[Metal Box]], [[Super Mushroom]] or a strong flinch resistance [[sticker]] attacked will also cause this glitch; it can potentially occur on Easy difficulty in [[Boss Battles]] but it's very unlikely. A variation of the glitch can be performed in [[Multiplayer|co-op mode]] by having one character land the final blow on Tabuu while the other is caught by the Chain Throw. Doing this, Tabuu will be defeated without releasing the character from his grab, resulting in that character being frozen in a tumbling pose in the center of the stage while Tabuu falls away, and disappearing at the same time the boss does if a loose explosive does not knock them out. <ref>[https://www.youtube.com/watch?v=lOLcldr4lkU A YouTube video showing Tabuu Whip glitch]</ref>
*Another glitch can occur in the [[Subspace Emissary]] if Tabuu is hit by a [[Green Shell]] while performing Clone Attack. The shell will remain stuck and completely nullify Tabuu's move, instantly destroying every clone he shoots until the attack ends. The glitch finishes when Tabuu teleports away.
*Another glitch can occur in the [[Subspace Emissary]] if Tabuu is hit by a [[Green Shell]] while performing Clone Attack. The shell will remain stuck and completely nullify Tabuu's move, instantly destroying every clone he shoots until the attack ends. The glitch finishes when Tabuu teleports away.
*A third glitch can occur if the player defeats Tabuu while he is using Eye Laser. When the battle shows him flying off into the Subspace background, his head will be covered in the same red light that shot out from his eyes. <ref>[https://www.youtube.com/watch?v=IiBWAlLKEp0 A YouTube video showing Eye Lasers glitch]</ref>
*A third glitch can occur if the player defeats Tabuu while he is using Eye Laser. When the battle shows him flying off into the Subspace background, his head will be covered in the same red light that shot out from his eyes. <ref>[https://www.youtube.com/watch?v=IiBWAlLKEp0 A YouTube video showing Eye Lasers glitch]</ref>
Line 206: Line 204:


==Trivia==
==Trivia==
[[File:TabuuCircuitBoard.png|thumb|300px|A close up on Tabuu's Blade Charge, showing the circuit board pattern]]
[[File:TabuuCircuitBoard.png|thumb|right|300px|A close up on Tabuu's Blade Charge, showing the circuit board pattern]]
*Tabuu's wings, along with his body in the shark blade attack, have a circuit board pattern on them. Some sections even appear to have chips on them.
*Tabuu's wings, along with his body in the shark blade attack, have a circuit board pattern on them. Some sections even appear to have chips on them.
*The dragon head summoned during the "Shadow Laser" attack resembles a [[Dark Cannon]]. Its attack is also somewhat like Marx's mouth laser.
*The dragon head summoned during the "Shadow Laser" attack resembles a [[Dark Cannon]]. Its attack is also somewhat like Marx's mouth laser.
*Tabuu is the only boss in ''Brawl'' to lack an official artwork.
*Tabuu is the only boss in ''Brawl'' to lack an official artwork.
*In ''Super Smash Bros. 4'', if the final transformation of [[Master Core]] isn't defeated after 45 seconds, it will shake rapidly and rise to the center of the screen, then flash the same symbol from Tabuu's Off Waves, and unleash five shock waves. This attack will similarly one-hit KO the player, but only on 8.0 or higher difficulty.  
*In ''Super Smash Bros. 4'', if the final transformation of [[Master Core]] isn't defeated after 45 seconds, it will shake rapidly and rise to the center of the screen, then flash the same symbol from Tabuu's Off Waves, and unleash five shock waves. This attack will similarly one will one-hit KO the player, but only on 8.0 or higher difficulty.  
*In the Mysterious Dimension of [[World of Light]], Tabuu's spirit guards Marx's boss fight. This may reference how Marx and Tabuu share several attacks, such as their tendency to rapidly teleport and fire laser beams.
*In the Mysterious Dimension of [[World of Light]], Tabuu's spirit guards Marx's boss fight. This may reference how Marx and Tabuu share several attacks, such as their tendency to rapidly teleport and fire laser beams.
*Tabuu seemingly possesses two attacks which are not used during the final battle. In the cutscenes, it is seen using a powerful azure shield to defeat [[Master Hand]], and even without the wings he unleashes a rainbow circling wave (potentially similar to an Off Wave) that turns {{SSBB|Ganondorf}} into a [[trophy]]. Tabuu also uses multiple Chains of Light to subjugate Master Hand, and his Off Waves are much stronger while the wings are intact.
*Tabuu seemingly possesses two attacks which are not used during the final battle. In the cutscenes, it is seen using a powerful azure shield to defeat [[Master Hand]], and even without the wings he unleashes a rainbow circling wave (potentially similar to an Off Wave) that turns [[Ganondorf]] into a [[trophy]]. Tabuu also uses multiple Chains of Light to subjugate Master Hand, and his Off Waves are much stronger while the wings are intact.


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==External links==

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