Editing T-pose
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[[File:Melee-CaptainFalcon-TPose.png|300px|thumb|{{SSBM|Captain Falcon}}'s raw model in ''Melee'', displaying its bind pose.]] | [[File:Melee-CaptainFalcon-TPose.png|300px|thumb|{{SSBM|Captain Falcon}}'s raw model in ''Melee'', displaying its bind pose.]] | ||
A '''T-pose''', sometimes known as a '''bind pose''' or '''reference pose''', is the default, unanimated state of a 3D model. The model's moving parts are all straightened out or flattened for ease of animation; in most cases, this results in a pose where the character stands erect and stretches their arms out horizontally on either side, resembling the letter "T". | A '''T-pose''', sometimes known as a '''bind pose''' or '''reference pose''', is the default, unanimated state of a 3D model. The model's moving parts are all straightened out or flattened for ease of animation; in most cases, this results in a pose where the character stands erect and stretches their arms out horizontally on either side, resembling the letter "T". | ||
==Description== | ==Description== | ||
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|{{SSBB|Meta Knight}}'s bind pose in ''Brawl'', as shown in BRRES Viewer. The smaller window displays the textures that belong to his model.]] | [[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|{{SSBB|Meta Knight}}'s bind pose in ''Brawl'', as shown in BRRES Viewer. The smaller window displays the textures that belong to his model.]] | ||
In works that use 3D computer-generated graphics, such as animated films and video games, character models are built and rigged before any animation work is done. The "bind pose" is the model's default pose used during development, which is then deformed to create animations. As expected, the ''Super Smash Bros.'' series uses bind poses to animate its characters, and players can view these using external programs, such as BRRES Viewer and Blender. | In works that use 3D computer-generated graphics, such as animated films and video games, character models are built and rigged before any animation work is done. The "bind pose" is the model's default pose used during development, which is then deformed to create animations. As expected, the ''Super Smash Bros.'' series uses bind poses to animate its characters, and players can view these using external programs, such as BRRES Viewer and Blender. | ||
The vast majority of characters in ''Smash'' use standard T-poses, but certain characters have variants due to their body characteristics. [[Yoshi]] in ''[[Melee]]'' and ''[[Brawl]]'', [[Pikachu]], and [[R.O.B.]], for instance, have their arms extended in front of their bodies, while {{SSBM|Ganondorf}} in ''Melee'' | The vast majority of characters in ''Smash'' use standard T-poses, but certain characters have variants due to their body characteristics. [[Yoshi]] in ''[[Melee]]'' and ''[[Brawl]]'', [[Pikachu]], and [[R.O.B.]], for instance, have their arms extended in front of their bodies, while {{SSBM|Ganondorf}} in ''Melee''<ref>https://www.models-resource.com/gamecube/ssbm/model/59808/</ref>, [[Arsène]]<ref>https://youtube.com/watch?v=EUWIDXHuuUk&t=240s</ref>, {{SSBU|Terry}}<ref>https://twitter.com/firubiii/status/1192301470982582272</ref>, {{SSBU|Byleth}}<ref>https://twitter.com/firubiii/status/1222377730550980610</ref>, and {{SSBU|Mythra}}<ref>https://twitter.com/Zeckemyro/status/1368104443510677505?s=20</ref> unusually use an "A-pose" instead of a T-pose. Although {{SSB4|Link}}'s model uses the standard T-pose within the files of ''Smash 4''{{fact}}, if his bind pose is forced to display through glitches, it will instead appear as a more dynamic battle pose. | ||
Characters that use model effects for facial expressions (such as [[Sonic]] or [[Kirby]]) may appear with unusual facial expressions when viewed in their bind pose. For example, Sonic's eyes will always appear closed, while Kirby's mouth will be forced into the "O" shape used for his [[Inhale (Kirby)|Inhale]]. | Characters that use model effects for facial expressions (such as [[Sonic]] or [[Kirby]]) may appear with unusual facial expressions when viewed in their bind pose. For example, Sonic's eyes will always appear closed, while Kirby's mouth will be forced into the "O" shape used for his [[Inhale (Kirby)|Inhale]]. | ||
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==In gameplay== | ==In gameplay== | ||
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==Gallery== | ==Gallery== | ||
<gallery widths="200x200" heights="150"> | <gallery widths="200x200" heights="150"> | ||
SSB64 bind poses.png|Two bind poses in ''[[SSB]]''; note how Link is in the standard T-pose while Fox is not. | Image:SSB64 bind poses.png|Two bind poses in ''[[SSB]]''; note how Link is in the standard T-pose while Fox is not. | ||
DonkeyKongTPoseMelee.png|Donkey Kong t-posing in [[Jungle Japes]] through a common glitch. | DonkeyKongTPoseMelee.png|Donkey Kong t-posing in [[Jungle Japes]] through a common glitch. | ||
Mario Blind Pose Brawl.png|Mario, using Luigi's moveset through hacks, enters a bind pose due to a lack of suitable animations for [[Luigi Cyclone]]. | File:Mario Blind Pose Brawl.png|Mario, using Luigi's moveset through hacks, enters a bind pose due to a lack of suitable animations for [[Luigi Cyclone]]. | ||
DebugMetaRidley.png|[[Meta Ridley]] when loaded with | DebugMetaRidley.png|[[Meta Ridley]] when loaded with debug controls in [[Boss Battles]]. | ||
MewtwoTPose.jpg|{{SSB4|Mewtwo}} and {{SSB4|Ganondorf}}'s bind poses in {{forwiiu}}, shown via a glitch. Note the aura around Mewtwo's body. | MewtwoTPose.jpg|{{SSB4|Mewtwo}} and {{SSB4|Ganondorf}}'s bind poses in {{forwiiu}}, shown via a glitch. Note the aura around Mewtwo's body. | ||
GigaT-pose.jpg|[[Giga Bowser]]'s bind pose in ''[[Ultimate]]''. | GigaT-pose.jpg|[[Giga Bowser]]'s bind pose in ''[[Ultimate]]''. | ||