Editing T-pose
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[[File:Melee-CaptainFalcon-TPose.png|300px|thumb|{{SSBM|Captain Falcon}}'s raw model in ''Melee'', displaying its bind pose.]] | [[File:Melee-CaptainFalcon-TPose.png|300px|thumb|{{SSBM|Captain Falcon}}'s raw model in ''Melee'', displaying its bind pose.]] | ||
A '''T-pose''', sometimes known as a '''bind pose''' or '''reference pose''', is the default, unanimated state of a 3D model. The model's moving parts are all straightened out or flattened for ease of animation; in most cases, this results in a pose where the character stands erect and stretches their arms out horizontally on either side, resembling the letter "T". | A '''T-pose''', sometimes known as a '''bind pose''' or '''reference pose''', is the default, unanimated state of a 3D model<!--used to assert one's dominance. -->. The model's moving parts are all straightened out or flattened for ease of animation; in most cases, this results in a pose where the character stands erect and stretches their arms out horizontally on either side, resembling the letter "T". | ||
==Description== | ==Description== | ||
[[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|{{SSBB|Meta Knight}}'s bind pose in ''Brawl'', as shown in BRRES Viewer. The smaller window displays the textures that belong to his model.]] | [[File:Meta Knight Blind Pose BRRES Viewer Brawl Model.png|thumb|{{SSBB|Meta Knight}}'s bind pose in ''Brawl'', as shown in BRRES Viewer. The smaller window displays the textures that belong to his model.]] |