Editing Superplay

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Due to no game in the ''Smash'' series having a clear endpoint, speedrunners instead elected to have runs for portions of the single player offerings that can be completed. Examples include [[Classic Mode]] at various difficulties and with different characters, the various Adventure Modes, and the completable modes in [[Multi-Man Smash]]. ''Smash 4'' and ''Ultimate'' introduced the complication of digital downloads, which often result in different loading times compared to physical games. This resulted in a denomination of which version is being used as well as unique categories.
Due to no game in the ''Smash'' series having a clear endpoint, speedrunners instead elected to have runs for portions of the single player offerings that can be completed. Examples include [[Classic Mode]] at various difficulties and with different characters, the various Adventure Modes, and the completable modes in [[Multi-Man Smash]]. ''Smash 4'' and ''Ultimate'' introduced the complication of digital downloads, which often result in different loading times compared to physical games. This resulted in a denomination of which version is being used as well as unique categories.
During the [[Sephiroth Challenge]]'s availability, players attempted to obtain records of completing the challenge as quickly as possible, until the challenge was unavailable to play. The time elapsed during the "run" was presented after completion.


===High score===
===High score===

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