Editing Superplay
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Due to no game in the ''Smash'' series having a clear endpoint, speedrunners instead elected to have runs for portions of the single player offerings that can be completed. Examples include [[Classic Mode]] at various difficulties and with different characters, the various Adventure Modes, and the completable modes in [[Multi-Man Smash]]. ''Smash 4'' and ''Ultimate'' introduced the complication of digital downloads, which often result in different loading times compared to physical games. This resulted in a denomination of which version is being used as well as unique categories. | Due to no game in the ''Smash'' series having a clear endpoint, speedrunners instead elected to have runs for portions of the single player offerings that can be completed. Examples include [[Classic Mode]] at various difficulties and with different characters, the various Adventure Modes, and the completable modes in [[Multi-Man Smash]]. ''Smash 4'' and ''Ultimate'' introduced the complication of digital downloads, which often result in different loading times compared to physical games. This resulted in a denomination of which version is being used as well as unique categories. | ||
===High score=== | ===High score=== |