Editing Superplay
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===Tool assisted=== | ===Tool assisted=== | ||
{{Main|Tool-assisted superplay}} | {{Main|Tool-assisted superplay}} | ||
A '''tool assisted superplay''' (or '''tool assisted speedrun''' in the context of speedrunning | A '''tool assisted superplay''' (or '''tool assisted speedrun''' in the context of speedrunning. Abbreviated as '''TAS''' in both cases) involves the use of programs and emulation software for frame by frame optimization of a run to accomplish the best theoretically possible score. A TAS often involves tricks that cannot feasibly be performed by a human or in real time, such as frame-perfect button-mashing or holding both ends of a [[control pad]] down. It can also employ RNG or RAM manipulation for tricks dependent on it, such as having a certain [[item]] spawn in a specific location. By their nature, TASes are generated only on an emulator, although the input script can be run on a real console to prove it is technically possible from the game's code. All instances of a TAS are not meant to be taken seriously as an actual superplay; they are only meant to be a display of what a "perfect" run can look like as a benchmark the community can strive for. Even though a TAS' inability to be physically performed by a human forces it to remain separate, it remains a popular run classification with its own strategies and leaderboards. | ||
[[Category:Super Smash Bros. series]] | [[Category:Super Smash Bros. series]] | ||
[[Category:Competitive play]] | [[Category:Competitive play]] | ||