Editing Super Smash Bros. Melee
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*Most [[aerial attack]]s have been decreased in damage. All of them now have unique landing animations, and [[L-canceling]] now just halves the landing lag of an aerial rather than making the character assume their regular landing animation. Characters can now, however, [[fast fall]] at any time during aerials, so they can be L-canceled earlier, introducing the highly competitive [[SHFFL]] and allowing the character to perform more extensive combos within ''Melee''{{'}}s new physics. | *Most [[aerial attack]]s have been decreased in damage. All of them now have unique landing animations, and [[L-canceling]] now just halves the landing lag of an aerial rather than making the character assume their regular landing animation. Characters can now, however, [[fast fall]] at any time during aerials, so they can be L-canceled earlier, introducing the highly competitive [[SHFFL]] and allowing the character to perform more extensive combos within ''Melee''{{'}}s new physics. | ||
*[[Smash attack]]s can now be charged for extra damage and knockback. Most smash attacks have received a power decrease to balance this out. | *[[Smash attack]]s can now be charged for extra damage and knockback. Most smash attacks have received a power decrease to balance this out. | ||
*[[Meteor smash]] | *[[Meteor smash]]es can now be cancelled (with a loud swishing sound and the character glowing briefly white while doing so), though [[spike|certain moves]] "fall through the cracks" and cannot be. Moves that can meteor smash are also generally much slower in all aspects. | ||
*[[Angling]] forward tilts and smashes now either increases or reduces their damage, depending on the angle, but most of them now have fewer angles. | *[[Angling]] forward tilts and smashes now either increases or reduces their damage, depending on the angle, but most of them now have fewer angles. | ||
*Characters now have a [[side special move]], bringing the total number of special moves per character to 4. Some veterans gain a new move for their side special, while others (like Link, Ness and Jigglypuff) gain a new [[neutral special]], with their old one becoming the side special. | *Characters now have a [[side special move]], bringing the total number of special moves per character to 4. Some veterans gain a new move for their side special, while others (like Link, Ness and Jigglypuff) gain a new [[neutral special]], with their old one becoming the side special. |