Editing Super Smash Bros. Brawl in competitive play

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Besides Meta Knight's continued dominance, the {{SSBB|Ice Climbers}} and {{SSBB|Olimar}} also rose on the tier and list and became prominent in the ''Brawl'' metagame. These characters were criticized for creating a slow, campy, and defensive-based gameplay that was considered boring to watch. The Ice Climbers were particularly detested for their "cheap" and "overpowered" [[zero-to-death]] [[chain grab]]s on every other character, ruining the tournament environment for both opponents and spectators. Many players claimed that the Ice Climbers ruined competitive ''Brawl'' even more than Meta Knight did.
Besides Meta Knight's continued dominance, the {{SSBB|Ice Climbers}} and {{SSBB|Olimar}} also rose on the tier and list and became prominent in the ''Brawl'' metagame. These characters were criticized for creating a slow, campy, and defensive-based gameplay that was considered boring to watch. The Ice Climbers were particularly detested for their "cheap" and "overpowered" [[zero-to-death]] [[chain grab]]s on every other character, ruining the tournament environment for both opponents and spectators. Many players claimed that the Ice Climbers ruined competitive ''Brawl'' even more than Meta Knight did.


==2014-present: Decline==
==2014-present:Decline==
Following ''Melee''{{'}}s resounding success at [[EVO 2013]], and ''Brawl''{{'}}s shift towards a more unpopular defensive and campy gameplay, tournament activity underwent a significant decline, as many newer players shifted to the more popular ''Melee'' or the ''Brawl'' mod [[Project M]]. ''Melee'' and PM's entrant numbers outclassed ''Brawl''{{'}}s at every large event, and nationals that were formerly centered on ''Brawl'', such as [[Apex 2014]] and [[SKTAR 3]], became dominated by the other, faster-paced ''Smash'' games, while the ''Brawl'' events in comparison remained small, with turnouts being significantly lower than expected. With the expected release of the newer ''[[Super Smash Bros. 4]]'' in late 2014, ''Brawl'' players realized that the game's competitive lifespan was nearing an end. Following ''Smash 4'''s release, the vast majority of the ''Brawl'' player base shifted to the latest title, which was more well-received for its increased [[hitstun]], allowing for more [[combo]]s, and the removal of random [[tripping]].  
Following ''Melee''{{'}}s resounding success at [[EVO 2013]], and ''Brawl''{{'}}s shift towards a more unpopular defensive and campy gameplay, tournament activity underwent a significant decline, as many newer players shifted to the more popular ''Melee'' or the ''Brawl'' mod [[Project M]]. ''Melee'' and PM's entrant numbers outclassed ''Brawl''{{'}}s at every large event, and nationals that were formerly centered on ''Brawl'', such as [[Apex 2014]] and [[SKTAR 3]], became dominated by the other, faster-paced ''Smash'' games, while the ''Brawl'' events in comparison remained small, with turnouts being significantly lower than expected. With the expected release of the newer ''[[Super Smash Bros. 4]]'' in late 2014, ''Brawl'' players realized that the game's competitive lifespan was nearing an end. Following ''Smash 4'''s release, the vast majority of the ''Brawl'' player base shifted to the latest title, which was more well-received for its increased [[hitstun]], allowing for more [[combo]]s, and the removal of random [[tripping]].  


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