Editing Summit

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The stage begins on top of the mountain, but then breaks and begins to slide down a hill. In ''Brawl'', during the descent everybody becomes much more [[floaty]], but this was removed in ''Ultimate''. The key factor to survival is to remain on the iceberg, as making contact with the left side of the mountain will result in being hit by the iceberg for damage and high base knockback, although this is unlikely to result in a KO, especially in ''Ultimate'' where the knockback is more vertical. Contact with the ground to the right side will result in being carried away to the right [[blastline]] and being KO'ed. It is possible to jump off of the ground on the right side in spite of its speed, but this must be done very quickly.
The stage begins on top of the mountain, but then breaks and begins to slide down a hill. In ''Brawl'', during the descent everybody becomes much more [[floaty]], but this was removed in ''Ultimate''. The key factor to survival is to remain on the iceberg, as making contact with the left side of the mountain will result in being hit by the iceberg for damage and high base knockback, although this is unlikely to result in a KO, especially in ''Ultimate'' where the knockback is more vertical. Contact with the ground to the right side will result in being carried away to the right [[blastline]] and being KO'ed. It is possible to jump off of the ground on the right side in spite of its speed, but this must be done very quickly.


Eventually, the peak splashes into water, reducing the possibility of getting KO'd on the bottom blastlines; however, the water is also where the [[fish]] lives. Originating from {{uv|Balloon Fight}}, the fish is a major hazard on this stage; players who fall in the water must quickly jump out, as any character that remains in the water too long will be eaten by the fish, [[KO]]ing them. The fish's body will also deal heavy damage and knockback to bystanders. Little segments of ice will also float by in the water; standing on these can help avoid the fish. In ''Ultimate'', it is now possible to escape from the fish's mouth by [[button mashing]]. The number of inputs required to escape is based on the formula <code>90 + 1.7p</code> (where '''p''' is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero. Another hazard is the [[Polar Bear]], who sometimes jumps up and stomps the iceberg, causing it to sink into the water by varying amounts, before rising up again after a moment. After a while, the iceberg flies back up, with the mountain forming beneath it, and the stage cycle repeats.
Eventually, the peak splashes into water, reducing the possibility of getting KO'd on the bottom blastlines; however, the water is also where the [[fish]] lives. Originating from {{uv|Balloon Fight}}, the fish is a major hazard on this stage; players who fall in the water must quickly jump out, as any character that remains in the water too long will be eaten by the fish, [[KO]]ing them. The fish's body will also deal heavy damage and knockback to bystanders. Little segments of ice will also float by in the water; standing on these can help avoid the fish. In ''Ultimate'', it is now possible to escape from the fish's mouth by [[button mashing]]. As time progresses, the stage slowly sinks, due to weight from the [[Polar Bear]] in the background. After a while, the iceberg flies back up to the top of the mountain and the whole process is repeated.


===Ω form and Battlefield form===
===Ω form and Battlefield form===

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