Editing Stamina Mode
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If a character lost their final stock by conditions that are capable of instantly KOing them under normal circumstances (e.g. [[Triforce of Wisdom]], [[Command Selection|Whack, Thwack]], [[Danger Zone]]s, [[Death's Scythe]] and [[Mimikyu]]), their knockout voice clip will be heard, but the instant KO explosion occurs without entering the defeated animation, like normal rules. This also applies to [[All-Out Attack]], which will trigger its unique victory screen if the cinematic depletes all opponents' remaining HP on their last stock. | If a character lost their final stock by conditions that are capable of instantly KOing them under normal circumstances (e.g. [[Triforce of Wisdom]], [[Command Selection|Whack, Thwack]], [[Danger Zone]]s, [[Death's Scythe]] and [[Mimikyu]]), their knockout voice clip will be heard, but the instant KO explosion occurs without entering the defeated animation, like normal rules. This also applies to [[All-Out Attack]], which will trigger its unique victory screen if the cinematic depletes all opponents' remaining HP on their last stock. | ||
==Gallery== | ==Gallery== | ||
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**Similarly, [[Inkling]]'s squid ghost can be seen flying away when KO'd in Stamina Mode, referencing ''Splatoon''{{'}}s death animation. | **Similarly, [[Inkling]]'s squid ghost can be seen flying away when KO'd in Stamina Mode, referencing ''Splatoon''{{'}}s death animation. | ||
*When {{SSBM|Crazy Hand}} and {{SSBM|Master Hand}}'s stamina reaches 0 in [[Versus Mode|VS. Mode]], they do not make KO screams, and the camera does not freeze right before they fly off. | *When {{SSBM|Crazy Hand}} and {{SSBM|Master Hand}}'s stamina reaches 0 in [[Versus Mode|VS. Mode]], they do not make KO screams, and the camera does not freeze right before they fly off. | ||
*Defeated characters that are hit with a [[Banana]] or other [[slip]] hitbox will be knocked into their sitting position. Once the time is up, they will stand, only to immediately lie back down. | |||
*[[Staryu]] in ''[[Brawl]]'' will still target defeated characters. | *[[Staryu]] in ''[[Brawl]]'' will still target defeated characters. | ||
*Defeated characters can grab ledges. | |||
*Defeated characters cannot swim and so will instantly drown if they fall into the water. | |||
*If [[Sudden Death]] occurs, the players will have 1 HP. | *If [[Sudden Death]] occurs, the players will have 1 HP. | ||
**In ''Ultimate'', if a player uses stamina boosting spirits they will start with extra HP but will incorrectly be shown with 1 HP. Taking damage will update their HP to the correct amount. | **In ''Ultimate'', if a player uses stamina boosting spirits they will start with extra HP but will incorrectly be shown with 1 HP. Taking damage will update their HP to the correct amount. | ||
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*In ''Ultimate'', if a fighter has a full [[Final Smash Meter]] upon losing their last stock, it will only partially empty (as it normally does upon being KO'd) once they explode a few seconds later. | *In ''Ultimate'', if a fighter has a full [[Final Smash Meter]] upon losing their last stock, it will only partially empty (as it normally does upon being KO'd) once they explode a few seconds later. | ||
*[[Recoil damage]] allows the user to [[self-destruct|KO themselves]] in Stamina Mode. This includes attacks such as {{SSBU|Pichu}}'s electric moves (except [[Volt Tackle]]), and {{SSBU|Incineroar}}'s failed [[Alolan Whip]]. If the self-KOing user also happens to KO a remaining opponent with said move, the game will consider it a tie and move to [[Sudden Death]]. | *[[Recoil damage]] allows the user to [[self-destruct|KO themselves]] in Stamina Mode. This includes attacks such as {{SSBU|Pichu}}'s electric moves (except [[Volt Tackle]]), and {{SSBU|Incineroar}}'s failed [[Alolan Whip]]. If the self-KOing user also happens to KO a remaining opponent with said move, the game will consider it a tie and move to [[Sudden Death]]. | ||
*In ''Ultimate'', if {{SSBU|Sora}} is the fighter to land the final blow, a special slow motion effect goes into place while the camera pans around and fades into white, referencing the visual effects that play when defeating a Boss in the {{uv|Kingdom Hearts}} series. | *In ''Ultimate'', if {{SSBU|Sora}} is the fighter to land the final blow, a special slow motion effect goes into place while the camera pans around and fades into white, referencing the visual effects that play when defeating a Boss in the {{uv|Kingdom Hearts}} series. An exception is made if the victim is offscreen when the blow is landed, in which case the normal Finish Zoom occurs. | ||
==References== | ==References== |