Editing Stamina Mode

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**In ''Ultimate'', if a player uses stamina boosting spirits they will start with extra HP but will incorrectly be shown with 1 HP. Taking damage will update their HP to the correct amount.
**In ''Ultimate'', if a player uses stamina boosting spirits they will start with extra HP but will incorrectly be shown with 1 HP. Taking damage will update their HP to the correct amount.
**Because of this, the aforementioned "1 HP Flower Smash" from ''Brawl'' can still be played in ''Smash 4'' and ''Ultimate'' when Sudden Death occur in [[Special Smash]]/Custom Smash with Flower effect being enabled.
**Because of this, the aforementioned "1 HP Flower Smash" from ''Brawl'' can still be played in ''Smash 4'' and ''Ultimate'' when Sudden Death occur in [[Special Smash]]/Custom Smash with Flower effect being enabled.
*Five moves in the ''Smash Bros.'' series can force victims into Stamina mode's unique falling animation outside of the mode itself: a fully-charged [[Focus Attack]] from [[Ryu]] or [[Ken]], [[Ridley]]'s sweetspotted [[Skewer]] on a grounded opponent, and three moves from Kazuya (the 9th hit of 10-Hit Combo, Demon God Fist, and sweetspotted [[Devil Fist]]).
*Two moves in the ''Smash Bros.'' series can force victims into Stamina mode's unique falling animation outside of the mode itself: a fully-charged [[Focus Attack]] from [[Ryu]] or [[Ken]], and [[Ridley]]'s sweetspotted [[Skewer]] on a grounded opponent.
*In ''Brawl'', if a player is using the {{SSBB|Ice Climbers}} in this mode and the leader is KO'd before the partner, the partner will still fight on their own as though the leader were grabbed or otherwise trapped. This effect lasts indefinitely until the partner is KO'd, or until the match ends. This was fixed in ''Ultimate'' so both Ice Climbers will be KO'd simultaneously.
*In ''Brawl'', if a player is using the {{SSBB|Ice Climbers}} in this mode and the leader is KO'd before the partner, the partner will still fight on their own as though the leader were grabbed or otherwise trapped. This effect lasts indefinitely until the partner is KO'd, or until the match ends. This was fixed in ''Ultimate'' so both Ice Climbers will be KO'd simultaneously.
**However, since the partner's health is not required for victory, the game still treats the Ice Climber player as having been defeated, and thus it is not possible for them to win.
**However, since the partner's health is not required for victory, the game still treats the Ice Climber player as having been defeated, and thus it is not possible for them to win.

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