Editing Stalling
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
'''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s | '''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling. | ||
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s. | Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s. | ||
Line 15: | Line 15: | ||
*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for [[recover]]ing. | *Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for [[recover]]ing. | ||
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery. | *Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery. | ||
*Using the [[Luigi ladder]] with two {{SSBM|Luigi}}s to rise a potentially extremely high vertical distance (as the Luigis will not be [[Star KO]]'d even if surpassing the upper [[blast line]] while using this technique). This technique is banned in doubles play. | *Using the [[Luigi ladder]] with two {{SSBM|Luigi}}s to rise a potentially extremely high vertical distance (as the Luigis will not be [[Star KO]]'d even if surpassing the upper [[blast line]] while using this technique). This technique is banned in doubles play. | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
Line 25: | Line 23: | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
*Using the [[Pac-Ladder]] with two {{SSB4|Pac-Man}}s to repeatedly bounce off each other's [[Pac-Jump|trampoline]] for potentially extremely high vertical distance (as the Pac-Mans will not be KO'd even if passing the upper blast line while using this technique) | *Using the [[Pac-Ladder]] with two {{SSB4|Pac-Man}}s to repeatedly bounce off each other's [[Pac-Jump|trampoline]] for potentially extremely high vertical distance (as the Pac-Mans will not be KO'd even if passing the upper blast line while using this technique). | ||
==See also== | ==See also== | ||
Line 37: | Line 30: | ||
*[[Taunt match]] | *[[Taunt match]] | ||
*[[Tournament legal]] | *[[Tournament legal]] | ||
*[[Competitive philosophy]] | |||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
==Notes== | ==Notes== | ||
# {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments. | # {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments. |