Editing Stalling
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'''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s | {{incomplete|SSB4}} | ||
'''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling. | |||
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s. | Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s. | ||
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[[File:SSB64 Ledge-Stalling.gif|thumb|Pikachu ledge-stalling in ''Smash 64''.]] | [[File:SSB64 Ledge-Stalling.gif|thumb|Pikachu ledge-stalling in ''Smash 64''.]] | ||
*Abusing the [[invincibility frame]]s of {{SSB|Pikachu}}'s [[Quick Attack]] move while repeatedly [[planking]] the edge to render the opponent unable to damage Pikachu. | *Abusing the [[invincibility frame]]s of {{SSB|Pikachu}}'s [[Quick Attack]] move while repeatedly [[planking]] the edge to render the opponent unable to damage Pikachu. | ||
*Using the [[Luigi ladder]] with two {{SSB|Luigi}}s to stall under | *Using the [[Luigi ladder]] with two {{SSB|Luigi}}s to stall under and above the stage [http://www.youtube.com/watch?v=cYYKzd7S2us]. | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for [[recover]]ing. | *Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for [[recover]]ing. | ||
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery. | *Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery. | ||
*Using the [[Luigi ladder]] with two {{SSBM|Luigi}}s to rise a potentially extremely high vertical distance (as the Luigis will not be [[Star KO]]'d even if surpassing the upper [[blast line]] while using this technique). This technique is banned in doubles play. | *Using the [[Luigi ladder]] with two {{SSBM|Luigi}}s to rise a potentially extremely high vertical distance (as the Luigis will not be [[Star KO]]'d even if surpassing the upper [[blast line]] while using this technique). This technique is banned in doubles play. | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
*Repeatedly using [[Homing Attack]] with {{SSBB|Sonic}} or {{SSBB|Kirby}} under a stage to repeatedly rebound off of the bottom of the stage and stay in place. This technique is banned. | *Repeatedly using [[Homing Attack]] with {{SSBB|Sonic}} or {{SSBB|Kirby}} under a stage to repeatedly rebound off of the bottom of the stage and stay in place. This technique is banned. | ||
*Using {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] so that he cannot be attacked. This technique is banned. | *Using {{SSBB|Meta Knight}}'s [[Infinite Dimensional Cape]] so that he cannot be attacked. This technique is banned. | ||
*[[ | *Using either of Meta Knight's two [[glide]]s to travel under the stage to the other side. | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
* | *Flying under a stage and returning to the opposite side as {{SSB4|Villager}}. | ||
*2 {{Pac-Man}}s repeatedly bouncing of each others' [[Pac-Jump|trampoline.]] | |||
==See also== | ==See also== | ||
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*[[Taunt match]] | *[[Taunt match]] | ||
*[[Tournament legal]] | *[[Tournament legal]] | ||
*[[Competitive philosophy]] | |||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
==Notes== | ==Notes== | ||
# {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments. | # {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments. |