Editing Stale Moves
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:''"Fresh" redirects here. For the New York Smasher, see [[Smasher:Fresh]]'' | :''"Fresh" redirects here. For the New York Smasher, see [[Smasher:Fresh]]'' | ||
[[File:Ssb4stale.gif|thumb|350px|{{Sm|vyQ}} playing as {{SSB4|Fox}} makes repeated use of his [[back aerial]], demonstrating the effect of Stale Moves.<ref>[https://www.youtube.com/watch?v=Wis_25jQeew]</ref>]] | [[File:Ssb4stale.gif|thumb|350px|{{Sm|vyQ}} playing as {{SSB4|Fox}} makes repeated use of his [[back aerial]], demonstrating the effect of Stale Moves.<ref>[https://www.youtube.com/watch?v=Wis_25jQeew]</ref>]] | ||
'''Stale Moves''' ({{ja|ワンパターン相殺|Wanpatān sōsai}}, ''One-pattern offsetting''), known as '''Repetition Effect''' in ''[[Super Smash Bros. 4]]'' and '''Stale-move Negation''' on ''[[Smash Bros. DOJO!!]]'', is a mechanic and a gameplay element in all games in the ''{{b|Super Smash Bros.|series}}'' series. It refers to how moves become less powerful as they are used multiple times in a row. The strength of a move increases back to its regular power as other moves are used. This process is commonly referred to as '''staling''' | '''Stale Moves''' ({{ja|ワンパターン相殺|Wanpatān sōsai}}, ''One-pattern offsetting''), known as '''Repetition Effect''' in ''[[Super Smash Bros. 4]]'' and '''Stale-move Negation''' on ''[[Smash Bros. DOJO!!]]'', is a mechanic and a gameplay element in all games in the ''{{b|Super Smash Bros.|series}}'' series. It refers to how moves become less powerful as they are used multiple times in a row. The strength of a move increases back to its regular power as other moves are used. This process is commonly referred to as '''staling''', | ||
==Overview== | ==Overview== | ||