Editing Stage striking

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y|competitive=y|unofficial=y}}
{{ArticleIcons|series=y|competitive=y|unofficial=y}}


'''Stage striking''' is a common procedure in ''Super Smash Bros.'' [[tournament]]s, typically found in the tournament's ruleset. Though the exact process can vary depending on amount of acceptable stages and the goals of the tournament, the basic idea is that the players are allowed to prevent stages from being played in the future.  
'''Stage striking''' is a common procedure in ''Super Smash Bros.'' [[tournament]]s, used to ensure the [[stage]] of a set's first match is fairly selected. Though the exact process varies depending on the number of available stages, stage striking involves starting with a list of [[neutral stage]]s, then having all players in the match take turns removing one or more stages from the list until only one stage is left. The procedure can be skipped entirely by invoking the [[Gentleman's Clause]], provided the tournament has such a rule.


==Overview==
Stage striking operates similarly to the 1-2-2-1 setup of doubles matches. It begins with the players deciding who will strike first (such as by coin flip or {{s|wikipedia|rock-paper-scissors}}), after which one player will strike a stage, and the next will strike another stage. The process then repeats in reverse, with the player that went second striking another stage before the player that went first can strike another. This continues until only one stage is left, including the scenario in which there are fewer than five legal stages, and that stage will be used for the match. For successive matches, the loser of the previous match is allowed to select any stage among the list of [[counterpick stage]]s and neutral stages. In some tournament formats, such as most ''Brawl'', ''Smash 4'', and ''Ultimate'' sets, and best of three sets in ''Melee'', the previous game’s winner is allowed one or more stage bans, which prevents the loser from going to that stage(s) for the next game (but not the entire set). In best of five ''Melee'' sets, however, no stage bans are allowed for winners of the previous game. Variations of [[Dave's Stupid Rule]] may limit which stages can be selected in these cases.
As stages are more important to game play than most other fighting games, stage selection is taken very seriously. This is why most tournaments ban a majority of stages due to being extremely unbalanced in some way. Even the tournament legal stages can provide an advantage to one playable character over another, which is where stage striking comes in. After a game is completed, the winner of said is usually allowed to strike one or two stages depending on the size of the stage pool, and the other player then allowed to select the stage for the next game barring the striked stages. This process is to ensure the [[stage]] is fairly selected and prevent the loser to make a [[counterpick]] heavily in their favor and easily tie the set. If the very first game in a set is also to be striked, players must settle who gets to strike between themselves, often by coin flip or {{s|wikipedia|rock-paper-scissors}}. Any stage can be striked, even starter stages picked specifically to have a relatively neutral layout. This rule is popular in all games except for modern ''Smash 64'' tournaments, of which only one stage is commonly used, making stage striking pointless. However, best of five ''Melee'' sets tend to forgo stage striking entirely due to the legal stage pool being too small, causing only one or two stages to be picked for a whole match.
 
Another version of stage striking involves all involved players taking turns removing one or more stages from a list until only one stage is left. The procedure can be skipped entirely by invoking the [[Gentleman's Clause]], provided the tournament has such a rule. This version of stage striking operates similarly to the 1-2-2-1 setup of doubles matches. It begins with the players deciding who will strike first (such as by coin flip or rock-paper-scissors), after which one player will strike a stage, and the next will strike another stage. The process then repeats in reverse, with the player that went second striking another stage before the player that went first can strike another. This continues until only one stage is left, including the scenario in which there are fewer than five legal stages, and that stage will be used for the game. For successive games in the match, the winner typically starts this striking process again. Variations of [[Dave's Stupid Rule]] may limit which stages can be selected in these cases.


As {{SSB|Dream Land}} is the sole legal stage in current ''Smash 64'' tournaments, stage striking is not necessary in them, though it was previously featured in older, less restrictive rulesets for the game.
==Example of stage striking==
==Example of stage striking==
<gallery heights="320" widths="480">
<gallery heights="320" widths="480">
Line 16: Line 14:
File:StageStrike5.png|The Marth player gets to strike one more stage, selecting Pokémon Stadium 2 due to its slightly larger size compared to Smashville. Smashville is the last remaining stage, and so, it will be used as the first stage in this set.
File:StageStrike5.png|The Marth player gets to strike one more stage, selecting Pokémon Stadium 2 due to its slightly larger size compared to Smashville. Smashville is the last remaining stage, and so, it will be used as the first stage in this set.
</gallery>
</gallery>
==See also==
*[[Stage legality]]


[[Category:Terms]]
[[Category:Terms]]
[[Category:Competitive play]]
[[Category:Competitive play]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: