Editing Stage legality
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| [[Congo Jungle]] | | [[Congo Jungle]] | ||
| | | style="background:#ffdfbf" | Retired starter<ref name="Apex 2015 Ruleset"/> | ||
| {{bg|#ffefbf|#5D4812}} | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/><ref name="Smash'N'Splash 5 Ruleset">[[Tournament:Smash 'N' Splash 5#Stages|Smash 'N' Splash 5]]</ref> | | {{bg|#ffefbf|#5D4812}} | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/><ref name="Smash'N'Splash 5 Ruleset">[[Tournament:Smash 'N' Splash 5#Stages|Smash 'N' Splash 5]]</ref> | ||
| Top platforms are too high (characters such as Ness can have difficulty approaching without double jumping); lack of ledge DI hurts recoveries; poor lighting; barrel turning is randomized and it removes double jump hurting certain recoveries. | | Top platforms are too high (characters such as Ness can have difficulty approaching without double jumping); lack of ledge DI hurts recoveries; poor lighting; barrel turning is randomized and it removes double jump hurting certain recoveries. | ||
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| [[Hyrule Castle]] | | [[Hyrule Castle]] | ||
| | | style="background:#ffdfbf" | Retired starter<ref name="Apex 2015 Ruleset">[[Tournament:Apex 2015#Ruleset|Apex 2015]]</ref> | ||
| {{bg|#ffefbf|#5D4812}} | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/> | | {{bg|#ffefbf|#5D4812}} | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/> | ||
| Too large; cave of life/the tent at stage's right side promotes camping and can lead to powerful combos; left slant is hard to approach; tornado stage hazards are too powerful and disruptive to gameplay and can also randomly be fast or slow. | | Too large; cave of life/the tent at stage's right side promotes camping and can lead to powerful combos; left slant is hard to approach; tornado stage hazards are too powerful and disruptive to gameplay and can also randomly be fast or slow. | ||
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| [[Peach's Castle]] | | [[Peach's Castle]] | ||
| | | style="background:#ffdfbf" | Retired counterpick<ref name="Apex 2015 Ruleset"/> | ||
| {{bg|#ffefbf|#5D4812}} | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/> | | {{bg|#ffefbf|#5D4812}} | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/> | ||
| Stage lacks grabbable edges, unfairly punishing characters with short recoveries; irregular geometry, especially due to triangular platforms, sliding main platform, and Bumper; too small to properly accommodate doubles; lack of ledge DI | | Stage lacks grabbable edges, unfairly punishing characters with short recoveries; irregular geometry, especially due to triangular platforms, sliding main platform, and Bumper; too small to properly accommodate doubles; lack of ledge DI | ||
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| [[Saffron City]] | | [[Saffron City]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Too large; Pokémon are too disruptive and can overcentralize matches; helipad and platforms to the left of the stage promote camping; Ness has issues recovering when caught between platforms leading to a specialized ruleset where Ness would have an extra ban. | | Too large; Pokémon are too disruptive and can overcentralize matches; helipad and platforms to the left of the stage promote camping; Ness has issues recovering when caught between platforms leading to a specialized ruleset where Ness would have an extra ban. | ||
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| [[Brinstar]] | | [[Brinstar]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Acid disrupts gameplay; breakable platforms distort already-awkward stage structure; over-centralization of the aerial game, causing many characters with poor aerial games to have an unfair disadvantage | | Acid disrupts gameplay; breakable platforms distort already-awkward stage structure; over-centralization of the aerial game, causing many characters with poor aerial games to have an unfair disadvantage | ||
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| [[Corneria]] | | [[Corneria]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Overly large; excessive camping/stalling behind the big fin; fin allows for wall infinites (though Arwing lasers can interrupt them); random, powerful stage hazards in Arwing, Wolfen and Great Fox lasers; several positions from which characters cannot recover which they can easily be forced into, especially by characters with good aerial games; overall gives unfair advantages to fast characters on-stage, and aerial-based characters off it (similar to [[Venom]]) | | Overly large; excessive camping/stalling behind the big fin; fin allows for wall infinites (though Arwing lasers can interrupt them); random, powerful stage hazards in Arwing, Wolfen and Great Fox lasers; several positions from which characters cannot recover which they can easily be forced into, especially by characters with good aerial games; overall gives unfair advantages to fast characters on-stage, and aerial-based characters off it (similar to [[Venom]]) | ||
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| [[Green Greens]] | | [[Green Greens]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Over-centralizes gameplay on camping; randomly appearing [[bomb]] block stage hazards disrupt normal gameplay, blocks allow wall infinites (though destroyed blocks can interrupt them, as well as the wind), very close horizontal [[blast line]]s as well as a low ceiling, [[apple]]s, some of which explode | | Over-centralizes gameplay on camping; randomly appearing [[bomb]] block stage hazards disrupt normal gameplay, blocks allow wall infinites (though destroyed blocks can interrupt them, as well as the wind), very close horizontal [[blast line]]s as well as a low ceiling, [[apple]]s, some of which explode | ||
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| [[Jungle Japes]] | | [[Jungle Japes]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Overly powerful stage hazard in Klap Trap; unusually high ceiling gives a disproportional advantage to horizontal finishers; high potential for camping and stalling; very poor matchup balance, giving a disproportionate advantage to characters with projectiles and those that can traverse the stage well | | Overly powerful stage hazard in Klap Trap; unusually high ceiling gives a disproportional advantage to horizontal finishers; high potential for camping and stalling; very poor matchup balance, giving a disproportionate advantage to characters with projectiles and those that can traverse the stage well | ||
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| [[Kongo Jungle|Kongo Jungle N64]] | | [[Kongo Jungle|Kongo Jungle N64]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| Above average size gives an advantage to fast or projectile-bearing characters; higher ceiling forces characters to rely more on horizontal KOs; disruptive aesthetics, especially in one-on-one play (pitch-black background, camera errors) | | Above average size gives an advantage to fast or projectile-bearing characters; higher ceiling forces characters to rely more on horizontal KOs; disruptive aesthetics, especially in one-on-one play (pitch-black background, camera errors) | ||
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| [[Mute City]] | | [[Mute City]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Lack of ledges on main platform; main platform poorly accommodates doubles play, being too small and potentially causing slowdown in gameplay; car hazards are overly powerful against fast fallers | | Lack of ledges on main platform; main platform poorly accommodates doubles play, being too small and potentially causing slowdown in gameplay; car hazards are overly powerful against fast fallers | ||
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| [[Onett]] | | [[Onett]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Unusual geometry; overly powerful and frequently appearing stage hazards in cars, which deal in excess of 30% damage and can KO at low percents; no lower blast line; permanent walls promote camping, and infinites (though passing vehicles can interrupt them); walk-off blast lines | | Unusual geometry; overly powerful and frequently appearing stage hazards in cars, which deal in excess of 30% damage and can KO at low percents; no lower blast line; permanent walls promote camping, and infinites (though passing vehicles can interrupt them); walk-off blast lines | ||
|- | |- | ||
| [[Poké Floats]] | | [[Poké Floats]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Irregular terrain; scrolling stage; layout frequently allows circle and run away camping; stalling; potential for stage spikes | | Irregular terrain; scrolling stage; layout frequently allows circle and run away camping; stalling; potential for stage spikes | ||
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| [[Princess Peach's Castle]] | | [[Princess Peach's Castle]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| [[OHKO]] stage hazard in [[Banzai Bill]]; walls allow infinites (though Banzai Bill can interrupt them); permanent walls promote camping; separation of large portions of the stage through a castle tower, making it difficult to traverse | | [[OHKO]] stage hazard in [[Banzai Bill]]; walls allow infinites (though Banzai Bill can interrupt them); permanent walls promote camping; separation of large portions of the stage through a castle tower, making it difficult to traverse | ||
|- | |- | ||
| [[Rainbow Cruise]] | | [[Rainbow Cruise]] | ||
| | | style="background:#ffdfbf" | Retired counterpick | ||
| {{bg|#ffbfbf|#600}} | Banned | | {{bg|#ffbfbf|#600}} | Banned | ||
| Several ungrabbable ledges; disappearing platforms; scrolling stage, giving disproportional advantages to characters with good aerial games, and punishing those which have sluggish aerial speed; over-centralizes gameplay on keeping up with the stage rather than actually fighting; extremely skewed character matchups | | Several ungrabbable ledges; disappearing platforms; scrolling stage, giving disproportional advantages to characters with good aerial games, and punishing those which have sluggish aerial speed; over-centralizes gameplay on keeping up with the stage rather than actually fighting; extremely skewed character matchups | ||
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| [[Gaur Plain]] || {{bg|#ffbfbf|#600}} | Banned || Too large; promotes camping and circle camping; walk-off blast lines; grants advantage to characters with good aerial mobility | | [[Gaur Plain]] || {{bg|#ffbfbf|#600}} | Banned || Too large; promotes camping and circle camping; walk-off blast lines; grants advantage to characters with good aerial mobility | ||
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| {{b|Duck Hunt|stage}} || | | {{b|Duck Hunt|stage}} || style="background:#ffdfbf" | Retired counterpick || Tree on left side of stage can promote camping and stalling; Duck Hunt Dog can be disruptive; blast lines are close to stage. Banned on December 19, 2016.<ref>https://www.smashladder.com/rankings/smash-3ds/59/2016-part-4/1</ref><ref>https://www.smashladder.com/rankings/smash-3ds/64/2017-opening-season/1</ref> | ||
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| [[Balloon Fight]] || {{bg|#ffbfbf|#600}} | Banned || Walk-off blast lines; Fish and other stage hazards are too disruptive and powerful; lower blast line is difficult to utilize | | [[Balloon Fight]] || {{bg|#ffbfbf|#600}} | Banned || Walk-off blast lines; Fish and other stage hazards are too disruptive and powerful; lower blast line is difficult to utilize | ||
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|[[Delfino Plaza]] | |[[Delfino Plaza]] | ||
| | |style="background:#ffdfbf" | Retired counterpick || Stage transformations can have walk-off blast lines or no lower blast line; some potentially powerful camping spots; strongly benefits characters with good air mobility | ||
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|[[Figure-8 Circuit|Mario Circuit (Brawl)]] | |[[Figure-8 Circuit|Mario Circuit (Brawl)]] | ||
| Line 649: | Line 649: | ||
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|[[Skyloft]] | |[[Skyloft]] | ||
| | |style="background:#ffdfbf" | Retired counterpick || The underside of stage can meteor smash players | ||
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|[[Bridge of Eldin]] | |[[Bridge of Eldin]] | ||
| Line 679: | Line 679: | ||
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|[[Halberd]] | |[[Halberd]] | ||
| | |style="background:#ffdfbf" | Retired counterpick || Opening transformation features walk-off blast lines; Halberd's armaments are too powerful and disruptive to gameplay; low upper blast line creates overreliance on vertical finishers | ||
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|[[Orbital Gate Assault]] | |[[Orbital Gate Assault]] | ||
| Line 700: | Line 700: | ||
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|[[Castle Siege]] | |[[Castle Siege]] | ||
| | |style="background:#ffdfbf" | Retired counterpick || Second stage transformation and transitions feature walk-off blast lines; first and third transformations are too small to accommodate doubles; second stage transformation is too large and potentially promotes camping, circle camping, and stalling | ||
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|[[Flat Zone X]] | |[[Flat Zone X]] | ||
| Line 733: | Line 733: | ||
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|[[Duck Hunt (stage)|Duck Hunt]] | |[[Duck Hunt (stage)|Duck Hunt]] | ||
| | |style="background:#ffdfbf" | Retired counterpick || Tree on left side of stage can promote camping and stalling; ducks can block projectiles and influence neutral play; 2D mechanic affects hitbox/hurtbox behavior | ||
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|[[Kongo Jungle 64]] | |[[Kongo Jungle 64]] | ||
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|[[Wuhu Island]] | |[[Wuhu Island]] | ||
| | |style="background:#ffdfbf" | Retired counterpick || Some transformations feature walk-off blast lines; disruptive stage hazards, such as the fountain and balloon | ||
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|[[Miiverse]] | |[[Miiverse]] | ||
| Line 838: | Line 838: | ||
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|[[Rainbow Cruise]] | |[[Rainbow Cruise]] | ||
| | |style="background:#ffdfbf" | Retired counterpick<ref name="Smashadelphia Ruleset"/> || Contains slopes and walls, top platform is extremely close to the blast zone. | ||
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|[[Kongo Falls]] | |[[Kongo Falls]] | ||
| Line 910: | Line 910: | ||
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|[[Frigate Orpheon]] | |[[Frigate Orpheon]] | ||
| | |style="background:#ffdfbf" | Retired counterpick<ref name="Smashadelphia Ruleset"/> || Unusual, shifting semisoft platform on right side can prevent successful recoveries, as the ledge on the main body of the stage disappears when it is at equal height or lower; creates accessible wall, which can promote camping until the platform rises. | ||
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|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
| Line 916: | Line 916: | ||
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|[[Halberd]] | |[[Halberd]] | ||
| | |style="background:#ffdfbf" | Retired counterpick || Opening transformation has walk-off blast zones; potential for sharking the main platform of the main transformation. Narrow blast zone on second transition can benefit horizontal attackers. | ||
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|[[Lylat Cruise]] | |[[Lylat Cruise]] | ||
| Line 1,033: | Line 1,033: | ||
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|[[Skyloft]] | |[[Skyloft]] | ||
| | |style="background:#ffdfbf" | Retired counterpick<ref name="Glitch 6 Ruleset"/><ref name="Smashadelphia Ruleset"/> || Main platform promotes sharking, blast zones are very close to the main body of the stage. | ||
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|[[The Great Cave Offensive]] | |[[The Great Cave Offensive]] | ||