Editing Stage legality

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| [[Congo Jungle]]
| [[Congo Jungle]]
| style="background:#ffdfbf" | Retired starter<ref name="Apex 2015 Ruleset"/>
| style="background:#ffdfbf" | Retired starter<ref name="Apex 2015 Ruleset"/>
| style="background:#ffefbf" | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/><ref name="Smash'N'Splash 5 Ruleset">[[Tournament:Smash 'N' Splash 5#Stages|Smash 'N' Splash 5]]</ref>
| style="background:#ffefbf" | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/><ref name="Smash'N'Splash 5 Ruleset">[https://www.ssbwiki.com/Tournament:Smash_%27N%27_Splash_5#Stages Smash'N'Splash 5]</ref>
| Top platforms are too high (characters such as Ness can have difficulty approaching without double jumping); Lack of ledge DI hurts recoveries; poor lighting; barrel turning is randomized and it removes double jump hurting certain recoveries.
| Top platforms are too high (characters such as Ness can have difficulty approaching without double jumping); Lack of ledge DI hurts recoveries; poor lighting; barrel turning is randomized and it removes double jump hurting certain recoveries.
|-
|-
| [[Hyrule Castle]]
| [[Hyrule Castle]]
| style="background:#ffdfbf" | Retired starter<ref name="Apex 2015 Ruleset">[[Tournament:Apex 2015#Ruleset|Apex 2015]]</ref>
| style="background:#ffdfbf" | Retired starter<ref name="Apex 2015 Ruleset">[https://www.ssbwiki.com/Tournament:Apex_2015#Ruleset Apex 2015]</ref>
| style="background:#ffefbf" | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/>
| style="background:#ffefbf" | Infrequently legal<ref name="Apex 2015 Ruleset"/><ref name="GENESIS 6 Ruleset"/>
| Too large; cave of life/the tent at stage's right side promotes camping and can lead to powerful combos; left slant is hard to approach; Tornado stage hazards are too powerful and disruptive to gameplay and can also randomly be fast or slow.
| Too large; cave of life/the tent at stage's right side promotes camping and can lead to powerful combos; left slant is hard to approach; Tornado stage hazards are too powerful and disruptive to gameplay and can also randomly be fast or slow.
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| style="background:#ffbfbf" | Banned
| style="background:#ffbfbf" | Banned
| style="background:#ffbfbf" | Banned
| style="background:#ffbfbf" | Banned
| Unavailable without hacks; Too small; slants can alter gameplay
| Unavailable without hacks; Too small.
|}
|}


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| [[Gaur Plain]] || style="background:#ffbfbf" | Banned || Too large; promotes camping and circle camping; walk-off blast lines; grants advantage to characters with good aerial mobility
| [[Gaur Plain]] || style="background:#ffbfbf" | Banned || Too large; promotes camping and circle camping; walk-off blast lines; grants advantage to characters with good aerial mobility
|-
|-
| {{b|Duck Hunt|stage}} || style="background:#ffdfbf" | Retired counterpick || Tree on left side of stage can promote camping and stalling; Duck Hunt Dog can be disruptive; blast lines are close to stage. Banned on December 19, 2016.<ref>https://www.smashladder.com/rankings/smash-3ds/59/2016-part-4/1</ref><ref>https://www.smashladder.com/rankings/smash-3ds/64/2017-opening-season/1</ref>
| {{b|Duck Hunt|stage}} || style="background:#ffbfbf" | Banned || Tree on left side of stage can promote camping and stalling; Duck Hunt Dog can be disruptive; blast lines are close to stage
|-
|-
| [[Balloon Fight]] || style="background:#ffbfbf" | Banned || Walk-off blast lines; Fish and other stage hazards are too disruptive and powerful; lower blast line is difficult to utilize
| [[Balloon Fight]] || style="background:#ffbfbf" | Banned || Walk-off blast lines; Fish and other stage hazards are too disruptive and powerful; lower blast line is difficult to utilize
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| [[Pac-Maze]] || style="background:#ffbfbf" | Banned || Cave of life potential; high upper blast line overcentralizes gameplay on horizontal finishers; ghosts too powerful and disruptive a hazard; overcentralization on collecting pellets, which can grant buffs to players
| [[Pac-Maze]] || style="background:#ffbfbf" | Banned || Cave of life potential; high upper blast line overcentralizes gameplay on horizontal finishers; ghosts too powerful and disruptive a hazard; overcentralization on collecting pellets, which can grant buffs to players
|-
|-
| [[Suzaku Castle]] || style="background:#ffbfbf" | Banned || Right side of the stage features a walk-off blast line.
| [[Suzaku Castle]] || style="background:#ffbfbf" | Banned || Walk-off blast lines on right side of the stage
|-
|-
| [[Umbra Clock Tower]] || style="background:#ffbfbf" | Banned || Some stage transformations feature walk-off blast lines and caves of life; aesthetics can disrupt regular gameplay
| [[Umbra Clock Tower]] || style="background:#ffbfbf" | Banned || Some stage transformations feature walk-off blast lines and caves of life; aesthetics can disrupt regular gameplay
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|-
|-
|[[Dream Land 64]]
|[[Dream Land 64]]
|style="background:#ffffbf" | Counterpick || Wind can alter gameplay; the top platform is closer to the ceiling than battlefield, thus slightly favoring characters with vertical finishers
|style="background:#ffffbf" | Counterpick || Wind can alter gameplay; the top platform is closer to the ceiling than battlefield, thus sligtly favoring characters with vertical finishers
|-
|-
|[[The Great Cave Offensive]]
|[[The Great Cave Offensive]]
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|-
|-
|[[Palutena's Temple]]
|[[Palutena's Temple]]
|style="background:#ffbfbf" | Banned || Too large; promotes circle camping; spikes and hazards too powerful and disruptive; frequent caves of life; promotes characters that can easily maneuver the stage
|style="background:#ffbfbf" | Banned || Too large; promotes circle camping; spikes and hazards too powerful and disruptive; frequent caves of life; promotes characters that can easily manuver the stage
|-
|-
|[[Skyworld]]
|[[Skyworld]]
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|-
|-
|[[Boxing Ring]]
|[[Boxing Ring]]
|style="background:#ffbfbf" | Banned || Walk-off blast lines; no lower blast line; too large; hanging lights are too strong of a stage hazard and can promote camping
|style="background:#ffbfbf" | Banned || Walk-offs blast lines; no lower blast line; too large; hanging lights are too strong of a stage hazard and can promote camping
|-
|-
|[[Gaur Plain]]
|[[Gaur Plain]]
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|-
|-
|[[Suzaku Castle]]
|[[Suzaku Castle]]
|style="background:#ffbfbf" | Banned || Right side of stage features a walk-off blast line.
|style="background:#ffbfbf" | Banned || Right side of stage features walk-off blast line
|-
|-
|[[Peach's Castle|Peach's Castle (64)]]
|[[Peach's Castle|Peach's Castle (64)]]
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|-
|-
|[[Yoshi's Story]]
|[[Yoshi's Story]]
|style="background:#ffefbf" | Infrequently legal<ref name="Smashadelphia Ruleset">[[Tournament:Smashadelphia Ultimate#Ruleset|Smashadelphia Ultimate]] (December 9th, 2018)</ref><ref name="GENESIS 6 Ruleset"/> || Features slopes on the ledges; blast zones are rather close to the main stage. Also features a low ceiling, which can lead to early kills. Making this stage banned in some tournaments.
|style="background:#ffefbf" | Infrequently legal<ref name="Smashadelphia Ruleset">[https://www.ssbwiki.com/Tournament:Smashadelphia_Ultimate#Ruleset Smashadelphia Ultimate (December 9th, 2018)]</ref><ref name="GENESIS 6 Ruleset"/> || Features slopes on the ledges; blast zones are rather close to the main stage. Also features a low ceiling, which can lead to early kills. Making this stage banned in some tournaments.
|-
|-
|[[Fountain of Dreams]]
|[[Fountain of Dreams]]
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|-
|-
|[[WarioWare, Inc.]]
|[[WarioWare, Inc.]]
|style="background:#ffefbf" | Infrequently legal<ref name="Glitch 6 Ruleset">[[Tournament:Glitch 6|Glitch 6]] (January 20th, 2019)</ref><ref name="Smashadelphia Ruleset"/> || Horizontal blast zones are extremely close to the main body of the stage; unusual camera.
|style="background:#ffefbf" | Infrequently legal<ref name="Glitch 6 Ruleset">[https://www.ssbwiki.com/Tournament:Glitch_6 Glitch 6 (January 20th, 2019)]</ref><ref name="Smashadelphia Ruleset"/> || Horizontal blast zones are extremely close to the main body of the stage; unusual camera.
|-
|-
|[[Bridge of Eldin]]
|[[Bridge of Eldin]]
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|-
|-
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|style="background:#ffefbf" | Infrequently legal || Slants can alter gameplay and mess up projectiles; certain recoveries had difficulties grabbing the ledge prior to 8.0.0.
|style="background:#efffbf" | Counterpick/Starter || Slants can alter gameplay; certain recoveries had difficulties grabbing the ledge prior to 8.0.0.
|-
|-
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
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|-
|-
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
|style="background:#ffbfbf" | Banned || Contains walls which block access to side blast lines when not destroyed and allow for infinites; walk-off blast lines; stage has no access to a bottom blast line.
|style="background:#ffbfbf" | Banned || Contains walls, only top blast zone is accessible.
|-
|-
|[[Luigi's Mansion]]
|[[Luigi's Mansion]]
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|-
|-
|[[75m]]
|[[75m]]
|style="background:#ffbfbf" | Banned || Platforms are too small; features a walk-off blast zone; contains hazards (even with hazards turned off); stage promotes circle camping due to extreme size.
|style="background:#ffbfbf" | Banned || Platforms are too small; features a walk-off blast zone; contains hazards (even with hazards turned off). Stage promotes circle camping due to extreme size.
|-
|-
|[[Mario Bros.]]
|[[Mario Bros.]]
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|-
|-
|[[Unova Pokémon League]]
|[[Unova Pokémon League]]
|style="background:#ffefbf" | Infrequently legal<ref name="GENESIS 6 Ruleset">[[Tournament:GENESIS 6#Ruleset|GENESIS 6]]</ref>|| Similar to [[Pokémon Stadium 2]]; visually dark; teleport recoveries don't 'hug' against the sides of the stage; lightning effects can cause issues with certain colorblind players.
|style="background:#ffefbf" | Infrequently legal<ref name="GENESIS 6 Ruleset">[https://www.ssbwiki.com/Tournament:GENESIS_6#Ruleset GENESIS 6]</ref> || Similar to [[Pokémon Stadium 2]]; visually dark; teleport recoveries don't 'hug' against the sides of the stage; lightning effects can cause issues with certain colorblind players.
|-
|-
|[[Prism Tower]]
|[[Prism Tower]]
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|-
|-
|[[Town and City]]
|[[Town and City]]
|style="background:#efffbf" | Counterpick/Starter || While in early years of Ultimate the stage was consistently considered a starter<ref name="GENESIS 6 Ruleset"/>, views of the stage have changed as more competitively viable stages (including competitively viable Hazards On stages) were added to the game. This is mainly due to Town and City usually being the only transformative stage in most competitive stage lists, as well as having a transformation which is duplicative of Final Destination. When the platforms return during transformation, there is technically a walk-off, which can lead to unfair KOs at extremely low percentages as the platforms move to the blastzones.
|style="background:#efffbf" | Counterpick/Starter || While in early years of Ultimate the stage was consistently considered a starter<ref name="GENESIS 6 Ruleset"/>, views of the stage have changed as more competitively viable stages (including competitively viable Hazards On stages) were added to the game. This is mainly due to Town and City usually being the only transformative stage in most competitive stage lists, as well as having a transformation which is duplicative of Final Destination.
|-
|-
|[[Wii Fit Studio]]
|[[Wii Fit Studio]]
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|-
|-
|[[Suzaku Castle]]
|[[Suzaku Castle]]
|style="background:#ffbfbf" | Banned || Features walk-off blast zone on the right, and a powerful camping spot on the left.
|style="background:#ffbfbf" | Banned || Features walk-off blast zones on the right, and a powerful camping spot on the left.
|-
|-
|[[Midgar]]
|[[Midgar]]

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