Editing Spirit
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| Latest revision | Your text | ||
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| rowspan=2 | 1.08× | | rowspan=2 | 1.08× | ||
| 1.2× Intangible frames || 1.4× || 1.6× || '''1.8×''' | | 1.2× Intangible frames || 1.4× || 1.6× || '''1.8×''' | ||
| rowspan=2 | Most dodge options gain increased intangibility. Those options include: [[Roll]]ing, [[ | | rowspan=2 | Most dodge options gain increased intangibility. Those options include: [[Roll]]ing forward and backward, [[Spot dodge]], [[Air dodge]] and Directional air dodging, [https://www.ssbwiki.com/Tech#Standard_tech standard tech], [https://www.ssbwiki.com/Tech#Rolling_tech rolling tech forward and backward], [https://www.ssbwiki.com/Tech#Wall_tech wall tech], both [[Floor getup]] rolls front and back, both getup rolls front and back after [[Tripping]], and an [[Edge getup]] roll. Additionally, Joker also gains increased intangibility frames when ''Gundashing'' with his [https://www.ssbwiki.com/Gun_/_Gun_Special#Gundashing neutral special]. However, unlike Joker, Bowser Jr. doesn't gain increased intangibility when using the built-in air dodge from [[Abandon Ship!]]. Only directional air dodges benefit from the increased dodging distance. Lastly, the dodging distance effect increased also improves the effectiveness of [[Wavedash]]ing by a noticeable margin, while also very slightly increasing the sliding distance when [https://www.ssbwiki.com/Wavedash#Wavelanding Wavelanding] onto platforms. | ||
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| 1.2× Dodging distance || 1.4× || 1.6× || '''1.8×''' | | 1.2× Dodging distance || 1.4× || 1.6× || '''1.8×''' | ||