Editing Special Zoom
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A few moves in ''Smash 4'' which also had zoom-and-slowdown effects, such as KO Uppercut and [[Cloud]]'s [[Finishing Touch]] and [[Limit Break]] [[Cross Slash]], now use the standard Special Zoom effect. | A few moves in ''Smash 4'' which also had zoom-and-slowdown effects, such as KO Uppercut and [[Cloud]]'s [[Finishing Touch]] and [[Limit Break]] [[Cross Slash]], now use the standard Special Zoom effect. | ||
In general, the attacks that trigger Special Zoom are slow and hard to | In general, the attacks that trigger Special Zoom are slow and hard to hit with (such as [[Warlock Punch]] or [[Falcon Punch]]). Most other attacks that trigger Special Zoom have conditions that need to be met, such as {{SSBU|Ridley}}'s [[Skewer]] needing to be [[Sweet spot (hitbox)|sweetspotted]], or Little Mac's smash attacks requiring his [[armor]] to be triggered during the start-up. Certain [[item]]s and [[stage hazard]]s may also trigger Special Zoom, also requiring special conditions in some cases. | ||
Special Zoom occurs even if the attack's knockback is negated by [[armor]]. However, Special Zoom will not trigger if the opponent is hit while [[invincibility|invincible]], during the [[Final countdown timer|last five seconds]] in a [[time]] match, when [[Nightmare]] is active, when hitting the AI-controlled character of the {{SSBU|Ice Climbers}}, or when a [[Final Smash]] is active. | Special Zoom occurs even if the attack's knockback is negated by [[armor]]. However, Special Zoom will not trigger if the opponent is hit while [[invincibility|invincible]], during the [[Final countdown timer|last five seconds]] in a [[time]] match, when [[Nightmare]] is active, when hitting the AI-controlled character of the {{SSBU|Ice Climbers}}, or when a [[Final Smash]] is active. | ||