File:Control stick angle overview (shield).png: Difference between revisions
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(Kadano uploaded a new version of "File:Control stick angle overview (shield).png": Added an overlay that displays hardware input restriction caused by the octagonal shape of the GCC’s shell around the sticks. Included description of the sh) |
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== Summary == | == Summary == | ||
Every pixel represents a | Every pixel represents a discrete value combination (except for the text and the black reference dot at 128,128). | ||
[[Category:Controllers]] | [[Category:Controllers]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
== Licensing == | == Licensing == | ||
{{cc-by-sa}} | {{cc-by-sa}} |
Revision as of 18:36, December 29, 2013
Summary
Every pixel represents a discrete value combination (except for the text and the black reference dot at 128,128).
Licensing
This file is licensed under the Creative Commons Attribution-ShareAlike License: http://creativecommons.org/licenses/by-sa/2.5/ |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 12:22, October 7, 2013 | 256 × 256 (10 KB) | Kadano (talk | contribs) | Added an overlay that displays hardware input restriction caused by the octagonal shape of the GCC’s shell around the sticks. Included description of the shield angling area. Removed coordinate system annotations because I felt those are self-explana... | |
09:44, October 7, 2013 | 256 × 256 (5 KB) | Kadano (talk | contribs) | Corrected dead zone | ||
18:24, September 5, 2013 | 256 × 256 (2 KB) | Kadano (talk | contribs) | Every pixel represents a concrete value combination (except for the text and the black reference dot at 128,128). Category:Controllers Category:Game mechanics |
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