Talk:Projectile/Archive 1: Difference between revisions

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::::With that, why is the definition I wrote down flawed, when it practically applies to any game? And when you think of a projectile, you think of something being shot or thrown, not an object that operates independently of you, correct? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 01:33, 12 September 2011 (EDT)
::::With that, why is the definition I wrote down flawed, when it practically applies to any game? And when you think of a projectile, you think of something being shot or thrown, not an object that operates independently of you, correct? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 01:33, 12 September 2011 (EDT)
:::::From what I understand, anything that's an independent object is a projectile from the code's perspective, while Special:Direct and Special:Indirect are controlled by some flag or property I have yet to isolate. C4 shares the same set of flags as Snake's grenades, and the down smash shares all flags but SFX, so maybe by looking at that later I can see what's up. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Eggster 07:13, 12 September 2011 (EDT)