Forum:CPU aint as smart as the 1st game right?: Difference between revisions

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I agree. Once when I was by a ledge,  I jumped over a landmaster (as Dedede)  and the CPU (wolf) fell off the edge. This was in [[Rainbow Cruise]].
I agree. Once when I was by a ledge,  I jumped over a landmaster (as Dedede)  and the CPU (wolf) fell off the edge. This was in [[Rainbow Cruise]].
CPUs sucked on Rainbow Cruise in both SSBM and SSBB.  I find that the randomizer is a little screwy sometimes (randomizer = internal computer decision-making thingy that chooses if the CPU will shield now or not, etc. Higher level CPU = randomizer more in their favour). Example: I attack right next to them and they whip out a shield with super-human reaction time, while on another instance I threw a Bob-omb from across the stage at a lvl. 9 and they stood there and were KO'd (wtf?).  I guess the Wii generated the 0.1% chance of them getting hit?--[[User:Meta-K|Meta-Kirb]] ([[User talk:Meta-K|talk]]) 02:57, 12 February 2009 (UTC)

Revision as of 22:57, February 11, 2009

Forums: Index Brawl Talk CPU aint as smart as the 1st game right?

Well, i was playing SSBM n SSBB, i realized that perhaps the CPU level has gone down since the 1st Super Smash

I agree. The amount of fakeness for lvl 9s totally increased in Brawl than in the original. It's like playing against a robot (but who plays against CPUs? :P) Friedbeef1 Love 00:06, 7 February 2009 (UTC)

If you make a stage a certain way, they'll try to go through the blocks. As for difficulty, It's like the CPUs are ganging up on you. So the CPUs are difficult (if on a good stage) and stupid (if on a bad stage from the stage builder). Unknown the Hedgehog 00:35, 7 February 2009 (UTC)

I agree. Once when I was by a ledge, I jumped over a landmaster (as Dedede) and the CPU (wolf) fell off the edge. This was in Rainbow Cruise.

CPUs sucked on Rainbow Cruise in both SSBM and SSBB. I find that the randomizer is a little screwy sometimes (randomizer = internal computer decision-making thingy that chooses if the CPU will shield now or not, etc. Higher level CPU = randomizer more in their favour). Example: I attack right next to them and they whip out a shield with super-human reaction time, while on another instance I threw a Bob-omb from across the stage at a lvl. 9 and they stood there and were KO'd (wtf?). I guess the Wii generated the 0.1% chance of them getting hit?--Meta-Kirb (talk) 02:57, 12 February 2009 (UTC)