Template:UpdateList (SSBU)/1.1.0: Difference between revisions

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(0x26 is 38, not 48. 48 is 0x30)
(He doesn't have any super armor. Numbers line up with air dodge)
Line 52: Line 52:
**{{nerf|Has an higher minimum flight angle (25° → 30°).}}
**{{nerf|Has an higher minimum flight angle (25° → 30°).}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Shulk=*{{change|The second victory pose's animation has been adjusted.}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more super [[armor]] frames, but they start later (frames 2-25 → 3-30).}}
|Bowser Jr.=*{{buff|[[Abandon Ship!]] has more [[air dodge]] frames, but they start later (frames 2-25 → 3-30).}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer [[air dodge]] more than once.}}
*{{nerf|After using Abandon Ship!, Bowser Jr. can no longer air dodge more than once.}}
*{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}}
*{{buff|Shortened the amount of time required to input another jump or air dodge after jumping out of [[Clown Kart Dash]] (40 frames → 32).}}
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}
*{{nerf|When using Clown Kart Dash to collide into a wall, Bowser Jr. descends instead of ascends. This removes its ability to stall an opponent.}}

Revision as of 06:40, June 5, 2023

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.
  • Change The AI for various characters has been adjusted.
  • Bug fix The short hop aerial multiplier is now correctly applied to fighters with more than one midair jump.