Editing Spam

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'''Spam''' refers to the use of a certain move by any character that is repetitively being used, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for moves with a combination of low [[lag]] and decent to long [[range]] (such as a fair amount of [[forward tilt]]s), as well as those with fast repeating hit rate (such as [[Fox]]'s [[Blaster]] from ''Melee'' onward). This action is usually considered [[cheap]] when players have difficulty countering it and may be difficult to punish. [[Juggling]] an opponent involves spamming the [[up tilt]], [[up aerial]], or [[up smash]] of a character (in most cases, the former two). While the game discourages spamming with [[stale-move negation]], the point of spam is to throw out many attacks to the point where the reduced damage can be made up simply by using the move twice as much, and in ''Brawl'', some moves like Sheik's forward tilt are even easier to spam due to stale-move negation drastically reducing their knockback. These types of moves have been viewed by some members of the Smash community as [[cheap]] and easy to exploit.
'''Spam''' refers to the use of a certain move by any character that is repetitively being used, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no [[lag]], such as [[Fox]]'s [[Blaster]] in ''Melee'' and ''Brawl'' or [[forward tilt]]s. This action is sometimes considered [[cheap]], especially when players have difficulty countering it. [[Juggling]] an opponent involves spamming the [[up tilt]], [[up aerial]], or [[up smash]] of a character (in most cases, the former two). [[Chaingrab]]bing is also sometimes considered a form of spamming. While the game discourages spamming with [[stale-move negation]], the point of spam is to throw out many attacks to the point where the reduced damage can be made up simply by using the move twice as much, and in the case of some moves like Sheik's forward tilt the reduced damage and knockback makes it even easier to spam. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or [[reflector]]s is also a good way to deal with spam. Using spam as an excuse for losing is usually considered a [[John]].
 
While the term "spam" usually refers to attacks, it can refer to any repeated action at all, such as [[dodging]], [[edge]] grabbing, or [[taunt]]ing.
 
Most forms of spamming tend to be the consequence of a player's inexperience with their character or the game's mechanics, and often end up making a player's attack pattern very predictable and easier to counter. Examples of theses moves include Kirby's [[Stone]] and Pikachu's [[Thunder]].  Characters that possess [[counterattack]]s, [[reflector]]s, or powerful [[punish]] options can often deal with this type of playstyle. However, some techniques used in high-level play, such as [[chaingrab]]bing and [[planking]], are also occasionally considered a form of spam, some of which have been banned in tournaments in certain situations, such as [[wobbling]]. Using spam as an excuse for losing is usually considered a [[John]].


==See also==
==See also==

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