Editing Sonic (SSBU)/Forward smash
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Latest revision | Your text | ||
Line 4: | Line 4: | ||
|- | |- | ||
!↗ | !↗ | ||
|[[File:SonicFSmashUpSSBU.gif| | |[[File:SonicFSmashUpSSBU.gif|330px]] | ||
|- | |- | ||
!→ | !→ | ||
|[[File:SonicFSmashSSBU.gif| | |[[File:SonicFSmashSSBU.gif|330px]] | ||
|- | |- | ||
!↘ | !↘ | ||
|[[File:SonicFSmashDownSSBU.gif| | |[[File:SonicFSmashDownSSBU.gif|330px]] | ||
|- | |- | ||
|} | |} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
The Wind-Up Punch from | The Wind-Up Punch from Sonic the Fighters. It has high knockback growth, deceptive range, and can be angled, all of which make it one of Sonic's most viable KOing options and can be used to two-frame opponents at the ledge when angled downward. However, its very low base knockback makes it better suited for KO attempts later instead of earlier. It also has noticeable start-up and ending lag, making it risky if used unwisely. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|14 | |damage={{ChargedSmashDmgSSBU|14}} | ||
|sd=0 | |||
|angle=361 | |angle=361 | ||
|bk=30 | |bk=30 | ||
|ks=101 | |ks=101 | ||
Line 31: | Line 29: | ||
|bn=handr | |bn=handr | ||
|xpos=4.0 | |xpos=4.0 | ||
|ypos=0.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
Line 37: | Line 38: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBU|14 | |damage={{ChargedSmashDmgSSBU|14}} | ||
|sd=0 | |||
|angle=361 | |angle=361 | ||
|bk=30 | |bk=30 | ||
|ks=101 | |ks=101 | ||
Line 46: | Line 47: | ||
|bn=armr | |bn=armr | ||
|xpos=1.0 | |xpos=1.0 | ||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Hand | |type=Hand | ||
|ff=1.0 | |||
|effect=Normal | |||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 52: | Line 57: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|14 | |damage={{ChargedSmashDmgSSBU|14}} | ||
|sd=0 | |||
|angle=361 | |angle=361 | ||
|bk=30 | |bk=30 | ||
|ks=101 | |ks=101 | ||
Line 61: | Line 66: | ||
|bn=shoulderr | |bn=shoulderr | ||
|xpos=-1.0 | |xpos=-1.0 | ||
|ypos=0.0 | |||
|zpos=0.0 | |||
|type=Hand | |type=Hand | ||
|ff=1.0 | |||
|effect=Normal | |||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
Line 79: | Line 88: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |? | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=1}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} |