Editing Sonic (SSB4)/Back throw

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SonicThrowBack.gif|thumb|270px|Hitbox visualization showing Sonic's back throw.]]
==Overview==
==Overview==
Sonic performs a multi-flipping high speed version of {{s|wikipedia|tomoe nage}}. This throw has some usage potential, mostly as a K.O.er. It's high base knockback and the fact that it moves Sonic back makes if useful to setup an [[edgeguard]] attempt and it's knockback scaling is high enough to allow it to K.O. near edges. Combined with Sonic's relatively average grab range, this throw is fairly useful in competitive play.
Sonic performs a multi-flipping high speed version of {{s|wikipedia|tomoe nage}}. Prior to update 1.0.6, it was not only one of Sonic's strongest throws, but it was also one of the strongest back throws in the game.


==Update history==
==Update history==
Prior to update 1.0.6, Back throw was noticeably stronger, not only being one of Sonic's strongest throws, but it was also one of the strongest back throws in the game.
'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Knockback scaling|90|79}}.
*{{nerf|Knockback scaling|90|79}}.


==Throw Data==
==Hitboxes==
{{SSB4ThrowTableHeader}}
{|class="wikitable sortable"
{{SSB4ThrowTableRow
|id=0
|damage=7%
|af=3
|angle=140
|bk=70
|ks=79
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=60
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Throw Release
|43
|-
|-
!Animation length
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
|66
|-  
|-
|Throw || 7% || 140° || 70 || 79 || — || No || Normal || Small
!Interruptible
|67
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=42|e=LagThrowS}}{{FrameStrip|t=Lag|c=24|s=LagThrowE}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=48}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}}
==Usage==
This throw has some usage potential, mostly as a K.O.er. It's high base knockback and the fact that it moves Sonic back makes if useful to setup an [[edgeguard]] attempt and it's knockback scaling is high enough to allow it to K.O. near edges. Combined with Sonic's relatively average grab range, this throw is fairly useful in competitive play.


{{technical data}}
{{MvSubNavSonic|g=SSB4}}
{{MvSubNavSonic|g=SSB4}}
[[Category:Sonic (SSB4)]]
[[Category:Sonic (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Back throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)