Editing Snake (SSBU)/Neutral attack/Hit 1
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[[File:SnakeJab1SSBU.gif|thumb|380px|Hitbox visualization showing Snake's first jab.]] | [[File:SnakeJab1SSBU.gif|thumb|380px|Hitbox visualization showing Snake's first jab.]] | ||
==Overview== | ==Overview== | ||
Snake throws a quick punch. It has fast [[startup]], coming out on frame 3, making it Snake's fastest ground attack. It is also quite safe on shield for a [[jab]] at -8, and is a reliable move for warding off pressure as Snake can easily use his jab combo to keep his opponent off of him due to its quick speed. Additionally, it can | Snake throws a quick punch. It has fast [[startup]], coming out on frame 3, making it Snake's fastest ground attack. It is also quite safe on shield for a [[jab]] at -8, and is a reliable move for warding off pressure as Snake can easily use his jab combo to keep his opponent off of him due to its quick speed. Additionally, it can held consecutively, allowing it to counter [[spot dodge]]s. | ||
It is also a useful move for mixups and conditioning. Due to jab 1's low [[ending lag]] and safety on shield, Snake can quickly use jab 1, then retreat if the opponent attempts to retaliate, leaving them open for a punish opportunity. A unique trait of the move is that the [[hitbox]] with ID #2 (the hitbox located on Snake's fist) has slightly more knockback and sends at an angle that moves them towards Snake. When combined with the [[hitstun modifier]] of 2 on the move applying to all hitboxes, this gives it a [[jab cancel]] setup into [[forward tilt]] at high percentages. | It is also a useful move for mixups and conditioning. Due to jab 1's low [[ending lag]] and safety on shield, Snake can quickly use jab 1, then retreat if the opponent attempts to retaliate, leaving them open for a punish opportunity. A unique trait of the move is that the [[hitbox]] with ID #2 (the hitbox located on Snake's fist) has slightly more knockback and sends at an angle that moves them towards Snake. When combined with the [[hitstun modifier]] of 2 on the move applying to all hitboxes, this gives it a [[jab cancel]] setup into [[forward tilt]] at high percentages. | ||