Editing Snake (SSBU)/Neutral attack/Hit 1

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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably. (BKB 20 → 26).}}
*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably. (BKB 20 → 26).}}
==Hitboxes==
==Hitboxes==
Only the ID 1 hitbox has a hitstun modifier specified in the scripts, but it applies to all hitboxes [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
Line 65: Line 63:
|angle=180
|angle=180
|af=3
|af=3
|hitbits=Fighter only
|hitbits=Fighter Only
|bk=26
|bk=26
|ks=20
|ks=20
Line 108: Line 106:
|3-4
|3-4
|-
|-
!Continuability window
!Earliest continuable
|6-30
|6
|-
!Consecutive jab frame
|7
|-
|-
!Interruptible
!Interruptible
Line 122: Line 117:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableELoopS}}{{FrameStrip|t=Lag|c=9|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=16}}
|-
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=25}}{{FrameStrip|t=Blank|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavSnake|g=SSBU}}
{{MvSubNavSnake|g=SSBU}}
[[Category:Snake (SSBU)]]
[[Category:Snake (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

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