Editing Snake (SSBU)/Forward smash

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SnakeFSmashSSBU.gif|thumb|400px|Hitbox visualization showing Snake's forward smash.]]
[[File:SnakeFSmashSSBU.gif|thumb|400px|Hitbox visualization showing Snake's forward smash.]]
{{competitive expertise}}
==Overview==
==Overview==
Snake takes out an {{s|wikipedia|RPG-7}}, then proceeds to aim and fire it in front of him, causing a massive explosion. It comes out very slowly but is incredibly powerful, capable of KOing at very early percents near the ledge, especially if Snake has [[rage]]. In addition to this, its [[ending lag]] is relatively low for its tremendous strength and it causes a good amount of shield pushback, making it decently safe on shield, especially if it is [[space]]d. It also has a very large hitbox that reaches below the ledge, giving it consistent [[2 frame punish|2-frame]] potential and making it a potent [[edgeguarding]] tool that is capable of taking stocks very early with good timing, and this is further assisted that if it is charged, the hitboxes come out only three frames after the charge is released.  Lastly, due to its power, it can be used in shield break setups along with Snake's explosives, and it can be a great option for hard [[read]]s, such as a [[roll]] or [[air dodge]] read.
Snake takes out an {{s|wikipedia|RPG-7}}, then proceeds to aim and fire it in front of him, causing a massive explosion. It comes out very slowly but is incredibly powerful, capable of KOing at very early percents near the ledge, especially if Snake has [[rage]]. In addition to this, its [[ending lag]] is relatively low for its tremendous strength and it causes a good amount of shield pushback, making it decently safe on shield, especially if it is [[space]]d. It also has a very large hitbox that reaches below the ledge, giving it consistent [[2 frame punish|2-frame]] potential and making it a potent [[edgeguarding]] tool that is capable of taking stocks very early with good timing, and this is further assisted that if it is charged, the hitboxes come out only three frames after the charge is released.  Lastly, due to its power, it can be used in shield break setups along with Snake's explosives, and it can be a great option for hard [[read]]s, such as a [[roll]] or [[air dodge]] read.

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