Editing Snake (SSBU)/Dash attack
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:SnakeDashAttackSSBU.gif|thumb| | [[File:SnakeDashAttackSSBU.gif|thumb|600px|Hitbox visualization showing Snake's dash attack.]] | ||
==Overview== | ==Overview== | ||
Snake does a somersault forwards and strikes the opponent. It has very fast [[startup]] at frame 5, grants Snake arm [[intangibility]] throughout the entire hitbox duration, and has high damage and base knockback, making it an extremely effective burst option. It is one of Snake's most useful [[approach]]ing options, as it propels him a good distance forward and allows him to contest with and beat out options used by the opponent. If [[dash attack]] connects with its early hit, it can [[cross-up]] shields, making it difficult for the opponent to punish, and its high base knockback and low angle lets it setup [[edgeguard]]s. Finally, it is a potential KO option near the ledge at very high percents, and it can used to allow Snake to go into his crouching position at the end of the move, making him capable of low profiling certain attacks including [[grab]]s and potential [[out of shield]] options. | Snake does a somersault forwards and strikes the opponent. It has very fast [[startup]] at frame 5, grants Snake arm [[intangibility]] throughout the entire hitbox duration, and has high damage and base knockback, making it an extremely effective burst option. It is one of Snake's most useful [[approach]]ing options, as it propels him a good distance forward and allows him to contest with and beat out options used by the opponent. If [[dash attack]] connects with its early hit, it can [[cross-up]] shields, making it difficult for the opponent to punish, and its high base knockback and low angle lets it setup [[edgeguard]]s. Finally, it is a potential KO option near the ledge at very high percents, and it can used to allow Snake to go into his crouching position at the end of the move, making him capable of low profiling certain attacks including [[grab]]s and potential [[out of shield]] options. | ||
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|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|bk=95 | |bk=95 | ||
|ks=45 | |ks=45 | ||
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|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|bk=95 | |bk=95 | ||
|ks=45 | |ks=45 | ||
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|sd=1.0 | |sd=1.0 | ||
|angle=110 | |angle=110 | ||
|bk=40 | |bk=40 | ||
|ks=75 | |ks=75 | ||
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|sd=1.0 | |sd=1.0 | ||
|angle=110 | |angle=110 | ||
|bk=40 | |bk=40 | ||
|ks=75 | |ks=75 |