Editing Snake (SSBU)/Dash attack
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In spite of its immense utility, the move does have a few downsides. It can be called out by opponents if they dash back and punish its [[ending lag]] and despite its ability to cross-up shields, it is extremely unsafe on shield if it is misspaced, as its late hit often leaves Snake in a very vulnerable position if it fails to cross-up. Its frequent use in [[neutral game|neutral]] also makes it susceptible to overuse, allowing opponents to evade and punish the attack if they catch on to the user's pattern of use. | In spite of its immense utility, the move does have a few downsides. It can be called out by opponents if they dash back and punish its [[ending lag]] and despite its ability to cross-up shields, it is extremely unsafe on shield if it is misspaced, as its late hit often leaves Snake in a very vulnerable position if it fails to cross-up. Its frequent use in [[neutral game|neutral]] also makes it susceptible to overuse, allowing opponents to evade and punish the attack if they catch on to the user's pattern of use. | ||
In the end, Snake's dash attack is one of the best of its kind due to its speed, intangibility, high power, cross-up potential, and ability to set up edgeguards. It is one of the most reliable burst options in the game, allowing Snake to quickly launch the opponent away if they manage to close the distance on him. However, players must remain unpredictable when using it to avoid punishment by the opponent. | In the end, Snake's dash attack is one of the best of its kind due to its speed, intangibility, high power, cross-up potential, and ability to set up edgeguards. It is one of the most reliable burst options in the game, allowing Snake to quickly launch the opponent away if they manage to close the distance on him. However, players must remain unpredictable when using it to avoid punishment by the opponent. Nontheless, it is an invaluable tool in Snake's moveset. | ||
==Hitboxes== | ==Hitboxes== |