Editing Smasher:DP
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==Playing style== | ==Playing style== | ||
DP is a defensive "textbook" Falco player. He employs heavy usage of [[dash dancing]] and [[Blaster|laser]]s in the [[neutral game]], and uses safe options to stifle his opponent's approaches. DP also has excellent [[spacing]], particularly with his aerials, and usually makes decisions to give himself positional advantage, pressuring his opponent with his superior position rather than with extended combos. DP also employs Falco's more underused tools, such as his up smash, back throw, and forward tilt, in creative ways, usually also to gain position. Because of this, in his games, he usually racks up damage slowly then goes for a guaranteed KO setup when the time is right. DP's patient playstyle has allowed him to defeat low tier characters even without knowing the matchup beforehand, such as {{Sm|DJ Nintendo}}'s {{SSBM|Bowser}}. | DP is a defensive "textbook" Falco player. He employs heavy usage of [[dash dancing]] and [[Blaster|laser]]s in the [[neutral game]], and uses safe options to stifle his opponent's approaches. DP also has excellent [[spacing]], particularly with his aerials, and usually makes decisions to give himself positional advantage, pressuring his opponent with his superior position rather than with extended combos. DP also employs Falco's more underused tools, such as his up smash, back throw, and forward tilt, in creative ways, usually also to gain position. Because of this, in his games, he usually racks up damage slowly then goes for a guaranteed KO setup when the time is right. DP's patient playstyle has allowed him to easily defeat low tier characters even without knowing the matchup beforehand, such as {{Sm|DJ Nintendo}}'s {{SSBM|Bowser}}. | ||
However, due to this reliance on spacing, DP will usually drop combos that similarly-skilled Falcos would not. This makes his punish game weak for his level, and gives him serious problems against players who can beat him in the neutral game but have a much more lethal punish game, such as {{Sm|Mew2King}}. Additionally, due to his reliance on guaranteed KO setups and edgeguards, he struggles if the opponent lives up to a high percentage where those setups are no longer available to him. DP is also weak in matchups against [[floaty]] characters, and used to be notoriously poor at playing around the {{SSBM|Ice Climbers}} and [[wobbling]]. | However, due to this reliance on spacing, DP will usually drop combos that similarly-skilled Falcos would not. This makes his punish game weak for his level, and gives him serious problems against players who can beat him in the neutral game but have a much more lethal punish game, such as {{Sm|Mew2King}}. Additionally, due to his reliance on guaranteed KO setups and edgeguards, he struggles if the opponent lives up to a high percentage where those setups are no longer available to him. DP is also weak in matchups against [[floaty]] characters, and used to be notoriously poor at playing around the {{SSBM|Ice Climbers}} and [[wobbling]]. |