Editing Smash Bros. DOJO!! updates (archive 3)

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*'''November 7: "Grab and Throw"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic08.html]: Another How To Play update illustrating basic Smash Bros. concepts, this time covering the concept of [[grabbing]] opponents and attacking and/or [[throw]]ing them.
*'''November 7: "Grab and Throw"''' [http://www.smashbros.com/wii/en_us/howto/basic/basic08.html]: Another How To Play update illustrating basic Smash Bros. concepts, this time covering the concept of [[grabbing]] opponents and attacking and/or [[throw]]ing them.


*'''November 8: "Lucas: Special Moves."''' [http://www.smashbros.com/wii/en_us/characters/lucas.html#2nd]: All four of [[Lucas]]' [[Special move|special moves]] were revealed. His up, down, and forward Special moves are essentially the same [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]] moves that Ness had previously, but with PK Fire being more powerful and shooting out its projectile horizontally. His new Standard Special move is [[PK Freeze]], which is chargeable like Ness' PK Flash but sacrifices power for freezing capability. The update also shows the more psonic nature of Lucas' normal attacks, and his grab is a [[Rope Snake]] that's used as an item in the ''Mother'' games and as a tether recovery measure in this game.
*'''November 8: "Lucas: Special Moves."''' [http://www.smashbros.com/wii/en_us/characters/lucas.html#2nd]: All four of [[Lucas]]' [[Special move|special moves]] were revealed. His up, down, and forward Special moves are essentially the same [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]] moves that Ness had previously, but with PK Fire being more powerful and shooting out its projectile horizontally. His new Standard Special move is [[PK Freeze]], which is chargeable like Ness' PK Flash but sacrifices power for freezing capability. The update also shows the more psonic nature of Lucas' normal attacks, and his grab is a [[Rope Snake]] that's used as an item in the ''Mother'' games and as a Tether Recovery measure in this game.


*'''November 9: "Norfair"''' [http://www.smashbros.com/wii/en_us/stages/stage17.html]: The Metroid stage previously seen during playtests at E for All was officially described in this update as [[Norfair]], which is a similar lava-based stage as Smash 64's [[Planet Zebes]] and Melee's [[Brinstar]].
*'''November 9: "Norfair"''' [http://www.smashbros.com/wii/en_us/stages/stage17.html]: The Metroid stage previously seen during playtests at E for All was officially described in this update as [[Norfair]], which is a similar lava-based stage as Smash 64's [[Planet Zebes]] and Melee's [[Brinstar]].
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*'''January 10: "Snake: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/snake.html]: Confirmed Snake's Final Smash to be the [[Grenade Launcher]], which is very unique: A helicopter swoops in and Snake grabs onto a ladder, and is pulled away from the battlefield toward the camera so that the back of Snake's head is close-up and visible on the left side of the screen, and for a short period of time he can shoot up to two clips of six grenade rounds each onto the stage in front to do explosive damage. Snake returns to the stage from the sky afterwards.
*'''January 10: "Snake: Final Smash"''' [http://www.smashbros.com/wii/en_us/characters/snake.html]: Confirmed Snake's Final Smash to be the [[Grenade Launcher]], which is very unique: A helicopter swoops in and Snake grabs onto a ladder, and is pulled away from the battlefield toward the camera so that the back of Snake's head is close-up and visible on the left side of the screen, and for a short period of time he can shoot up to two clips of six grenade rounds each onto the stage in front to do explosive damage. Snake returns to the stage from the sky afterwards.


*'''January 11: "Pikmin & Olimar: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/pikmin.html]: Details all four of [[Pikmin & Olimar]]'s Special moves. His neutral special is the [[Pikmin Pluck]], where he can pick up a Pikmin from the ground like Peach's turnip, and he can have six Pikmin with him at any one time and their colors are randomly chosen. Each Pikmin color has its own setup of unique traits. He uses them one at a time for his Side, Up, and Down special moves. His Side Special Move, the [[Pikmin Throw]], which throws Pikmin forward so they may stick to an opponent like a [[Gooey Bomb]] and damage the opponent over time. His Up Special move is the [[Pikmin Chain]], which uses Olimar's currently visible Pikmin connected together as a whip-chain to recover to the field via [[tether recovery]]. And his Down Special move is the [[Pikmin Order]], which is only useful if some of a Pikmin & Olimar player's Pikmin are standing around idly on the battlefield, so that the Pikmin will rejoin Olimar. This make Olimar one of Brawl's most unique characters.
*'''January 11: "Pikmin & Olimar: Special Moves"''' [http://www.smashbros.com/wii/en_us/characters/pikmin.html]: Details all four of [[Pikmin & Olimar]]'s Special moves. His neutral special is the [[Pikmin Pluck]], where he can pick up a Pikmin from the ground like Peach's turnip, and he can have six Pikmin with him at any one time and their colors are randomly chosen. Each Pikmin color has its own setup of unique traits. He uses them one at a time for his Side, Up, and Down special moves. His Side Special Move, the [[Pikmin Throw]], which throws Pikmin forward so they may stick to an opponent like a [[Gooey Bomb]] and damage the opponent over time. His Up Special move is the [[Pikmin Chain]], which uses Olimar's currently visible Pikmin connected together as a whip-chain to recover to the field via [[Tether Recovery]]. And his Down Special move is the [[Pikmin Order]], which is only useful if some of a Pikmin & Olimar player's Pikmin are standing around idly on the battlefield, so that the Pikmin will rejoin Olimar. This make Olimar one of Brawl's most unique characters.


*'''January 14: "Challenges"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various22.html]: Confirmed the existence of a feature similar to one seen in ''Kirby Air Ride'': A tiled screen where requirements for various rewards throughout the game can be listed on each tile. The screen, called the [[Challenges]] screen, is all empty at first, but when the player earns something its tile is activated to signify their achievement. Then the two tiles adjacent on either side have their requirements for their mystery rewards revealed, helping guide the player collect everything in the game faster than general. (Through this screen, for example, after earning the "Frozen Hillside" music CD by conducting 10 Brawls on [[Battleship Halberd]] ten times, the player learns from the tile to the right of it that some sort of trophy can be awarded by completing the [[Pink Ball Repulsion]] event match. Then after beating that match to get that trophy, another tile on the screen has its unlock method revealed, and so on and so forth.) The player is also allotted on their game files several [[Golden Hammer]]s to use on some tiles so that they will get the rewards of some challenges without having to fulfill the actual unlock requirements. (Not all tiles can be forced open with these hammers however.)
*'''January 14: "Challenges"''' [http://www.smashbros.com/wii/en_us/gamemode/various/various22.html]: Confirmed the existence of a feature similar to one seen in ''Kirby Air Ride'': A tiled screen where requirements for various rewards throughout the game can be listed on each tile. The screen, called the [[Challenges]] screen, is all empty at first, but when the player earns something its tile is activated to signify their achievement. Then the two tiles adjacent on either side have their requirements for their mystery rewards revealed, helping guide the player collect everything in the game faster than general. (Through this screen, for example, after earning the "Frozen Hillside" music CD by conducting 10 Brawls on [[Battleship Halberd]] ten times, the player learns from the tile to the right of it that some sort of trophy can be awarded by completing the [[Pink Ball Repulsion]] event match. Then after beating that match to get that trophy, another tile on the screen has its unlock method revealed, and so on and so forth.) The player is also allotted on their game files several [[Golden Hammer]]s to use on some tiles so that they will get the rewards of some challenges without having to fulfill the actual unlock requirements. (Not all tiles can be forced open with these hammers however.)

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