Editing Smash Ball
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 53: | Line 53: | ||
==Spawning== | ==Spawning== | ||
Compared to other items, Smash Balls have extra mechanics that affect their spawning. In ''Brawl'', there is a 900-[[frame]] (15-second) lockout timer when a match starts that prevents a Smash Ball from spawning. Once the lockout timer ends, Smash Balls can be spawned like other items with a common spawn | Compared to other items, Smash Balls have extra mechanics that affect their spawning. In ''Brawl'', there is a 900-[[frame]] (15-second) lockout timer when a match starts that prevents a Smash Ball from spawning. Once the lockout timer ends, Smash Balls can be spawned like other items with a common spawn rate of {{Fractions|150|947}}. After a Smash Ball spawns and is removed from play (such as despawning or being used), the lockout timer will be reset to 1200 frames (20 seconds). | ||
''Smash 4'' and ''Ultimate'' make a few adjustments to the spawning mechanics that make early spawns less likely, but overall spawns more consistent. The first change is that Smash Balls can no longer appear from container items and will only spawn from "item spawn points" when the item spawn timer expires. The second change is to the lockout timer: the initial lockout timer is still 15 seconds, but the later lockout timers were increased to 80 seconds (4800 frames) instead of 20. The third change is more complex: | ''Smash 4'' and ''Ultimate'' make a few adjustments to the spawning mechanics that make early spawns less likely, but overall spawns more consistent. The first change is that Smash Balls can no longer appear from container items and will only spawn from "item spawn points" when the item spawn timer expires. The second change is to the lockout timer: the initial lockout timer is still 15 seconds, but the later lockout timers were increased to 80 seconds (4800 frames) instead of 20. The third change is more complex: | ||