Editing SmashWiki:12TP/Smash Bros. DOJO!! 13

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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Seventh-level|七段|0.1}}]</span>
<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Seventh-level|七段|0.1}}]</span>


<div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]]
<div style="text-align:center">[[Image:SmashBrosSymbol.svg|64px]]


'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 61-65|スマブラ拳!! 其の六十一~六十五}}</span>'''
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 61-65|スマブラ拳!! 其の六十一~六十五}}</span>'''
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{{TranslationQuality|?|とにかく勝敗などよりも、楽しくあそべるのが一番。|0.0}}
{{TranslationQuality|?|とにかく勝敗などよりも、楽しくあそべるのが一番。|0.0}}
|}
|}
<div style="text-align:center">[[File:SSB64DOJO Luigi's a coward.gif|180x134px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[Image:SSB64DOJO Luigi's a coward.gif|180x134px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Hmmm.|うーむ。}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Hmmm.|うーむ。}}</span></div>


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{{TranslationQuality|Humans and CPs are different, so a strong character for or against one may not be for the other, and vice versa.|やはりCPと人間は異なるので、CP戦に強いキャラが対戦でも強いキャラだとは言い切れない。逆もまたしかり。|0.3}}
{{TranslationQuality|Humans and CPs are different, so a strong character for or against one may not be for the other, and vice versa.|やはりCPと人間は異なるので、CP戦に強いキャラが対戦でも強いキャラだとは言い切れない。逆もまたしかり。|0.3}}
|}
|}
<div style="text-align:center">[[File:SSB64DOJO Ness and Kirby.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[Image:SSB64DOJO Ness and Kirby.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|These guys' Stone and PK Thunder (body hit) are hard to react to,|PKサンダー体あたりやストーンは反応しにくいので、}}<br/>{{rollover|so they should be strong against CPs.|こいつらは対CP戦に強いかも。}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|These guys' Stone and PK Thunder (body hit) are hard to react to,|PKサンダー体あたりやストーンは反応しにくいので、}}<br/>{{rollover|so they should be strong against CPs.|こいつらは対CP戦に強いかも。}}</span></div>


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{{TranslationQuality|?|もちろん空中ジャンプも同じ。|0.0}}
{{TranslationQuality|?|もちろん空中ジャンプも同じ。|0.0}}
|}
|}
<div style="text-align:center">[[File:SSB64DOJO Kirby jump timing.gif|150x172px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[Image:SSB64DOJO Kirby jump timing.gif|150x172px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#3f0000">▲{{TranslationQuality|In this case, you want to keep height while gaining distance.|高さも距離もほしい場合はこの中間。|0.25}}<br/>{{rollover|Using moves such as Pound can also be effective.|「はたく」などのワザをからめるのも効果的。}}</span></div>
<span style="font-size:0.825em;color:#3f0000">▲{{TranslationQuality|In this case, you want to keep height while gaining distance.|高さも距離もほしい場合はこの中間。|0.25}}<br/>{{rollover|Using moves such as Pound can also be effective.|「はたく」などのワザをからめるのも効果的。}}</span></div>


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{{rollover|By the way, the recoil received when a shield is hit is based solely on the attack's power.|ちなみに、シールドで敵の攻撃を受けたときの反動や硬直は、純粋に受けた攻撃力によって決められる。}}
{{rollover|By the way, the recoil received when a shield is hit is based solely on the attack's power.|ちなみに、シールドで敵の攻撃を受けたときの反動や硬直は、純粋に受けた攻撃力によって決められる。}}
|}
|}
<div style="text-align:center">[[File:SSB64DOJO shielded dash attack.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[Image:SSB64DOJO shielded dash attack.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Wait for it.|待ちだとまでは申しませんが。}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{rollover|Wait for it.|待ちだとまでは申しませんが。}}</span></div>


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|-
|-
|style="text-align:center"|
|style="text-align:center"|
[[File:SSB64DOJO bubble.gif|60x52px|class=ssb64-site-img-1px]] <span style="font-size:0.825em;color:#420000">←{{rollover|this|コレ}}</span>
[[Image:SSB64DOJO bubble.gif|60x52px|class=ssb64-site-img-1px]] <span style="font-size:0.825em;color:#420000">←{{rollover|this|コレ}}</span>
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|-
|
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{{TranslationQuality|As said before, you can try to avoid this.|いちおう前にも触れたように、回避の余地はある。|0.85}}
{{TranslationQuality|As said before, you can try to avoid this.|いちおう前にも触れたように、回避の余地はある。|0.85}}
|}
|}
<div style="text-align:center">[[File:SSB64DOJO bubble target toss.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[Image:SSB64DOJO bubble target toss.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|オニ?ほめことばだね。けっけっけ。|0.0}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|オニ?ほめことばだね。けっけっけ。|0.0}}</span></div>


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