Editing Small step forward smash
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[[File:Small_step_fsmash_cr.png|thumb|A demonstration of the small step forward smash in ''Melee''. Left: small step f-smash, right: standing f-smash]] | [[File:Small_step_fsmash_cr.png|thumb|right|A demonstration of the small step forward smash in ''Melee''. Left: small step f-smash, right: standing f-smash]] | ||
The '''small step forward smash''' is a technique | The '''small step forward smash''' is a technique that effectively extends the range of a [[forward smash]] by intentionally delaying a few frames between the [[control stick]] tap and the attack button press. As the game allows a specific window of time between the two inputs (3 frames in Melee) in order to differentiate the combination from a [[dash attack]], this causes the character to dash forwards slightly before the forward smash begins, therefore increasing its range based on how far the character moves in their early dashing animation. | ||
In '' | In ''Melee'', there is only 1 frame available to delay instead of 3 when doing a forward smash in the opposite direction, making it pointless. | ||
The small step forward smash is most useful for characters whose forward smash has low startup and high range (such as Marth), effectively increasing the range slightly further. [[Pivoting]] can be used in a similar, yet more universal way, but it | The small step forward smash is most useful for characters whose forward smash has low startup and high range (such as Marth), effectively increasing the range slightly further. [[Pivoting]] can be used in a similar, yet more universal way, but it's much harder to do and also takes one frame longer. | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques ( | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques | [[Category:Advanced Techniques]] | ||