Editing Slowdown
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===Reduced launch distance=== | ===Reduced launch distance=== | ||
For unknown reasons, in ''Ultimate'' if a fighter sustains knockback while under the effect of slowdown, and the slowdown wears off while the fighter is still in knockback, the opponent will not be launched as far as usual. This can be clearly seen by using the trajectory guide in Training Mode, which will show the fighter not being launched as far as the trajectory guide shows that they should be. In competitive play, this can negatively affect {{SSBU|Lucario}}, {{SSBU|Shulk}} and {{SSBU|Bayonetta}}, as the slowdown from Lucario's Double Team and Shulk's | For unknown reasons, in ''Ultimate'' if a fighter sustains knockback while under the effect of slowdown, and the slowdown wears off while the fighter is still in knockback, the opponent will not be launched as far as usual. This can be clearly seen by using the trajectory guide in Training Mode, which will show the fighter not being launched as far as the trajectory guide shows that they should be. In competitive play, this can negatively affect {{SSBU|Lucario}}, {{SSBU|Shulk}} and {{SSBU|Bayonetta}}, as the slowdown from Lucario's Double Team and Shulk's vision, when using the forward attack, will last until shortly after the opponent is launched, and Bayonetta's Witch Time can wear off during knockback. | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||