Editing Slowdown

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 44: Line 44:


===Reduced launch distance===
===Reduced launch distance===
For unknown reasons, in ''Ultimate'' if a fighter sustains knockback while under the effect of slowdown, and the slowdown wears off while the fighter is still in knockback, the opponent will not be launched as far as usual. This can be clearly seen by using the trajectory guide in Training Mode, which will show the fighter not being launched as far as the trajectory guide shows that they should be. In competitive play, this can negatively affect {{SSBU|Lucario}}, {{SSBU|Shulk}} and {{SSBU|Bayonetta}}, as the slowdown from Lucario's Double Team and Shulk's Vision, when using the forward attack, will last until shortly after the opponent is launched, and Bayonetta's Witch Time can wear off during knockback.
For unknown reasons, in ''Ultimate'' if a fighter sustains knockback while under the effect of slowdown, and the slowdown wears off while the fighter is still in knockback, the opponent will not be launched as far as usual. This can be clearly seen by using the trajectory guide in Training Mode, which will show the fighter not being launched as far as the trajectory guide shows that they should be. In competitive play, this can negatively affect {{SSBU|Lucario}}, {{SSBU|Shulk}} and {{SSBU|Bayonetta}}, as the slowdown from Lucario's Double Team and Shulk's vision, when using the forward attack, will last until shortly after the opponent is launched, and Bayonetta's Witch Time can wear off during knockback.
[[Category:Game physics]]
[[Category:Game physics]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: