Editing Slipperiness

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
:''For the American smasher, see [[Smasher:Slick]]''
'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less traction than normal. In ''[[Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]].


'''Slippery''' (sometimes referred to as '''slick''', or '''ice physics''') is a term used to describe certain [[platform]]s or [[floor]]s throughout the ''{{b|Super Smash Bros.|series}}'' series on which characters can slide and have less [[traction]] than normal. In ''[[Super Smash Bros. Brawl]]'', slippery platforms significantly increase the chances of [[Tripping|prat falling]].
The [[Ice Climbers]] have the unusual property of being able to walk along ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from ''Super Smash Bros.'' to ''Smash 4'' and [[Mii Gunner]] in ''Ultimate'' have the worst traction in their respective games, which bodes well for them in certain aspects of [[competitive]] play.
 
The [[Ice Climbers]] have the unusual property of being able to walk along the ice with no loss of traction, but otherwise have lower traction on regular floors. [[Luigi]] from ''[[Smash 64]]'' to ''[[Smash 4]]'' and [[Mii Gunner]] in ''[[Ultimate]]'' have the worst traction in their respective games, which bodes well for them in certain aspects of [[competitive]] play.


==Stages with slippery platforms==
==Stages with slippery platforms==
*[[Brinstar Depths]]: the surface of the pipe structures.
===''[[Melee]]''===
*[[Flat Zone]]: the oil slick in the center of the stage.
*[[Flat Zone]]: the oil slick in the center of the stage.
*[[Flat Zone X]]: as in Flat Zone, the oil slick.
*[[Fourside]]: the surface of the UFO.
*[[Fourside]]: the surface of the UFO.
*[[Great Bay]]: the parts of the turtle's shell not covered by grass. ''[[Melee]]'' only.
*[[Great Bay]]: the parts of the turtle's shell not covered by grass.
*[[Icicle Mountain]]: the ice platforms.
*[[Icicle Mountain]]: many icy platforms.
*{{SSBM|Mute City}}: the {{iw|fzerowiki|Pit}} areas of the track.
*{{SSBM|Mute City}}: the pink sections of the track.
 
===''[[Brawl]]''===
*[[Glacial Peak]] (and its recreation in [[The Great Maze]]): various parts of the stage.
*[[Pokémon Stadium 2]]: floor of the ice transformation.
*[[Pokémon Stadium 2]]: floor of the ice transformation.
*[[Summit]]: the stage takes place on an iceberg.
*[[Stage Builder]] stages: ice blocks are a selectable terrain type.
*[[Super Mario Maker]]: the ice blocks, one of the possible random stage elements.
*[[Summit]]: all the icy parts.
*[[Target Smash!!]]: level 4 is entirely made of ice.
 
===''[[SSB4]]''===
*[[Flat Zone X]]: as in Flat Zone, the oil slick.
*[[Pokémon Stadium 2]]: as in the ''Brawl'' version, the floor of the ice transformation.
*[[Super Mario Maker]]: icy blocks, one of the possible random stage elements.
 
===''[[Ultimate]]''===
*[[Flat Zone X]]: same as in ''Smash 4''.
*[[Fourside]]: same as in ''Melee''.
*[[Great Bay]]: same as in ''Melee''.
*[[Pokémon Stadium 2]]: same as in ''Brawl''.
*[[Summit]]: same as in ''Brawl''.
*[[Super Mario Maker]]: same as in ''Smash 4''.


==Other sources of slipperiness==
==Other sources of slipperiness==
*The Ice Climbers' [[Final Smash]], [[Iceberg]], temporarily makes the floor slippery.
*[[Iceberg]]: turns all platforms slippery.
*The [[Tingle]] [[Assist Trophy]] in ''Brawl'' and ''Smash 4'' temporarily turns the floor slippery as one of the many random effects.
*[[Spirits]]: as a rule, some Spirit Battles turn platforms slippery for the whole match.
*[[The Glacial Peak]] (and its recreation in [[The Great Maze]]) in [[The Subspace Emissary]]. The fight after climbing atop the mountain takes place on 3  ice structures.
*[[Tingle]]: as one of the possible effects, Tingle turns all platforms slippery.
*The [[Stage Builder]] features ice blocks as a selectable terrain type in every game it appears, excluding ''Smash 4''.
*The fourth level from ''Brawl'''s [[Target Smash!!]] is entirely made of ice.
*In ''Ultimate'', some Spirit Battles turn the floor slippery for the whole match.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: