Editing Short hop fast fall L-cancel

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[[File:Shffl.gif|thumb|SHFFLing with {{SSBM|Captain Falcon}}.]]
[[Image:Shffl.gif|thumb|SHFFLing with [[Captain Falcon (SSBM)|Captain Falcon]].]]
The '''short hop fast fall L-cancel''', commonly abbreviated as "'''SHFFL'''" (pronounced - and sometimes written - like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an [[Aerial attack|aerial]] from the ground in ''[[Super Smash Bros. Melee]]''.  
The '''short hop fast fall lag-cancel''', commonly abbreviated as "'''SHFFL'''" (pronounced like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an [[Aerial attack|aerial]] from the ground in ''[[Super Smash Bros. Melee]]''.  
A SHFFL, per its name, contains the initials of a [[short hop|'''s'''hort '''h'''op]], a [[fast-falling|'''f'''ast-'''f'''all]], and an [[L-canceling|'''L'''-cancel]], and an aerial attack that occurs while the user is in mid-air.
A SHFFL, per its name, comprises a [[short hop|'''s'''hort '''h'''op]], a [[fast-falling|'''f'''ast-'''f'''all]] and an [[L-canceling|'''L'''-cancel]], and an aerial attack that occurs while the user is in mid-air.


When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important [[gameplay#Advanced_Movement|advanced technique]]s. SHFFLing is highly useful in battle and in [[competitive play]] because its speed allows players to use aerial attacks in tandem with ground moves.
When teaching advanced techniques to new players, Smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important [[gameplay#Advanced_Movement|advanced technique]]s. SHFFLing is highly useful in battle and in [[Competitive play]] because its speed allows players to use aerial attacks in tandem with ground moves.


Chronological button input:
Chronological button input:
*[[X button|X]]/[[Y]]/up slightly
*[[X]]/[[Y]]/up slightly
*[[A]]/A+direction/[[C-Stick|C]]/[[Z]]
*[[A]]/A+direction/[[C-Stick|C]]
*Down
*Down
*[[L]], [[R]], or [[Z]]
*[[L]], [[R]], or [[Z]]
The last one can be skipped for certain aerials if the aerial is performed very early and has reached its [[Auto-canceling|auto-cancel frames]] or ended completely upon landing. For example, {{SSBM|Marth}}'s [[neutral aerial]] and [[forward aerial]] do not have a very long duration, so Marth will hit the ground after his aerial is over. This can be tested by using a short hop fast fall (without the L-cancel) with the aforementioned moves. The player should land without the usual special effects and minor lag. This phenomenon is known as an "Autocanceled aerial" or an "Early SHFFL", and in Marth's case, an "AC Nair."
The last one can be skipped for certain aerials if the aerial is performed very early and has reached its [[Auto-canceling|Auto-cancel frames]] or ended completely upon landing. A player can go to [[training mode]] with [[Marth (SSBM)|Marth]] and set the speed to 1/2 or 1/4. Do a short hop and, as fast as possible, a [[neutral aerial]] (or [[forward aerial]]). Fast fall it and L-cancel it. Repeat it without the L-cancel. The player will notice that both variations will take the same time. The landing animation looks just as if the player hadn't performed an attack instead of the usual dusty clouds that appear on most aerials' landing lag.  
Performing the aerial early enough to skip step 4 is simply described as "early SHFFL" or "Autocancel aerial", for example "AC Nair" with Marth.


==Outside of ''Melee''==
==Outside of ''Melee''==
*SHFFLing is impossible in the original ''[[Super Smash Bros.]]'' in its true sense. The player cannot fast fall when an aerial attack is active, so this technique has little to no use. Short hop aerials (without fast fall) are generally favored. However, characters such as {{SSB|Captain Falcon}} can execute a short hop aerial with a relatively delayed fast-fall Z-cancel. Notably, the high amount of [[knockback]] in ''Smash 64'' slightly compensates for this lag in mid-high [[damage]] levels, especially if the aggressor's main mode of attack is [[meteor smash]] aerials, which when used on grounded opponents causes [[reeling]] vertically, potentially lining up further aerial tactics.
*SHFFLing is impossible in the original ''[[Super Smash Bros.]]'' in its true sense. The player cannot fast fall during the vertical ascension of a short hop, so this technique has little to no use. Short hop aerials (without fast fall) are generally favoured. However, characters such as {{SSB|Captain Falcon}} can execute a short hop aerial with a relatively delayed fast-fall Z-cancel. Notably, the high amount of [[knockback]] in ''Smash 64'' slightly compensates for this lag in mid-high [[damage]] levels, especially if the aggressor's main mode of attack is [[meteor smash]] aerials, which when used on grounded opponents causes [[reeling]] vertically, potentially lining up further aerial tactics.
 
*SHFFLing cannot be used in ''[[Super Smash Bros. Brawl]]'', due to the absence of the L-cancel technique. However, it is possible to [[SHFF]] (short hop fast fall).
==Short hop fast fall==
The '''short hop fast fall''', commonly abbreviated as "'''SHFF'''", is a technique in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that enables the player to perform and land [[aerial]]s quickly, though not as fast as a SHFFL.
 
SHFFing plays a large role in the [[metagame]]s of characters with quick, long-ranged aerials, such as {{SSBB|Marth}}, as it is an effective way of [[spacing]], [[edge-guard]]ing, and applying [[pressure]] to the opponent. While technically possible in ''Melee'', it is only used in competitive play if the player is unaware on how to L-cancel or forgets/misses it, in favor of SHFFLing. Additionally, even when moves autocancel, an advantage of still "L-cancelling" is that it will option-select a buffered [[tech]], which can be advantageous when using a move that is unsafe on crouch cancel and can be responded to with an option like crouch cancel [[Fox (SSBM)/Down special|Shine]].
 
As ''Brawl'', ''SSB4'', and ''Ultimate'' lack [[L-canceling]], the SHFF is the closest substitute to SHFFLing in ''[[Melee]]''.
 
To perform this technique, the player must first do a [[short hop]]. They must then perform an aerial attack, and quickly [[fast fall]].
 
In ''Ultimate'', landing lag on most moves have been reduced by a large amount, so the use of SHFFing has been increased, allowing for better pressure utilization.
 
===Button inputs===
====[[GameCube controller]]====
*[[X button|X]] / [[Y]] / [[Control stick]] up slightly
*[[A]] / A+direction / [[C-stick]]
*Control Stick down
 
====[[Wii Remote]] & [[Nunchuk]]====
*[[C]] / [[Control Pad]] up / Control stick up slightly
*A / A+direction
*Control Stick down
 
====Wii Remote====
*D-Pad up
*[[2]] / 2+direction
*D-Pad down
 
====[[Classic Controller]]====
*x / y / Left Control Stick up slightly
*a / a+direction / Right Control Stick
*Left Control Stick down
 
====[[Nintendo 3DS]]====
*X / Y / Circle Pad up slightly
*A / A+direction
*Circle Pad down
 
====[[Wii U GamePad]]====
*X / Y / Left control stick up slightly
*A / A+direction
*Left control stick down
 
====Dual [[Joy-Con]]====
*X / Y / Left control stick up slightly
*A / A+direction / Right control stick
*Left control stick down
 
====[[Nintendo Switch Pro Controller]]====
*X / Y / Left control stick up slightly
*A / A+direction / Right control stick
*Left control stick down


==See also==
==See also==
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*[[L-canceling]]
*[[L-canceling]]
*[[Double jump cancel fast fall l-cancel]]
*[[Double jump cancel fast fall l-cancel]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced techniques]]
[[Category:Advanced Techniques]]

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