Editing Short hop fast fall L-cancel

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{{ArticleIcons|ssbm=y}}
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[[File:Shffl.gif|thumb|SHFFLing with {{SSBM|Captain Falcon}}.]]
[[Image:Shffl.gif|thumb|SHFFLing with {{SSBM|Captain Falcon}}.]]
The '''short hop fast fall L-cancel''', commonly abbreviated as "'''SHFFL'''" (pronounced - and sometimes written - like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an [[Aerial attack|aerial]] from the ground in ''[[Super Smash Bros. Melee]]''.  
The '''short hop fast fall L-cancel''', commonly abbreviated as "'''SHFFL'''" (pronounced - and sometimes written - like the word "shuffle"), is a combination of advanced techniques that, for most characters, results in the quickest and least laggy way to jump and perform an [[Aerial attack|aerial]] from the ground in ''[[Super Smash Bros. Melee]]''.  
A SHFFL, per its name, contains the initials of a [[short hop|'''s'''hort '''h'''op]], a [[fast-falling|'''f'''ast-'''f'''all]], and an [[L-canceling|'''L'''-cancel]], and an aerial attack that occurs while the user is in mid-air.
A SHFFL, per its name, contains the initials of a [[short hop|'''s'''hort '''h'''op]], a [[fast-falling|'''f'''ast-'''f'''all]] and an [[L-canceling|'''L'''-cancel]], and an aerial attack that occurs while the user is in mid-air.


When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important [[gameplay#Advanced_Movement|advanced technique]]s. SHFFLing is highly useful in battle and in [[competitive play]] because its speed allows players to use aerial attacks in tandem with ground moves.
When teaching advanced techniques to new players, higher-leveled smashers often emphasize the importance of SHFFLing because the technique reflects a mastery of several important [[gameplay#Advanced_Movement|advanced technique]]s. SHFFLing is highly useful in battle and in [[competitive play]] because its speed allows players to use aerial attacks in tandem with ground moves.
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==Short hop fast fall==
==Short hop fast fall==
The '''short hop fast fall''', commonly abbreviated as "'''SHFF'''", is a technique in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that enables the player to perform and land [[aerial]]s quickly, though not as fast as a SHFFL.
The '''short hop fast fall''', commonly abbreviated as "'''SHFF'''", is a technique in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that enables the player to perform and land [[aerial]]s quickly, though not as fast as a SHFFL.


SHFFing plays a large role in the [[metagame]]s of characters with quick, long-ranged aerials, such as {{SSBB|Marth}}, as it is an effective way of [[spacing]], [[edge-guard]]ing, and applying [[pressure]] to the opponent. While technically possible in ''Melee'', it is only used in competitive play if the player is unaware on how to L-cancel or forgets/misses it, in favor of SHFFLing. Additionally, even when moves autocancel, an advantage of still "L-cancelling" is that it will option-select a buffered [[tech]], which can be advantageous when using a move that is unsafe on crouch cancel and can be responded to with an option like crouch cancel [[Fox (SSBM)/Down special|Shine]].
SHFFing plays a large role in the [[metagame]]s of characters with quick, long-ranged aerials, such as {{SSBB|Marth}}, as it is an effective way of [[spacing]], [[edge-guard]]ing and applying [[pressure]] to the opponent. While technically possible in ''Melee'', it is only used in competitive play if the player is unaware on how to L-cancel or forgets/misses it, in favor of SHFFLing.


As ''Brawl'', ''SSB4'', and ''Ultimate'' lack [[L-canceling]], the SHFF is the closest substitute to SHFFLing in ''[[Melee]]''.
As ''Brawl'', ''SSB4'' and ''Ultimate'' lack [[L-canceling]], the SHFF is the closest substitute to SHFFLing in ''[[Melee]]''.


To perform this technique, the player must first do a [[short hop]]. They must then perform an aerial attack, and quickly [[fast fall]].
To perform this technique, the player must first do a [[short hop]]. He/she must then perform an aerial attack, and quickly [[fast fall]].


In ''Ultimate'', landing lag on most moves have been reduced by a large amount, so the use of SHFFing has been increased, allowing for better pressure utilization.
In ''Ultimate'', landing lag on most moves have been reduced by a large amount, so the use of SHFFing has been increased, allowing for better pressure utilization.

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