Editing Shieldstun

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===List of moves with shieldstun multipliers===
===List of moves with shieldstun multipliers===
Due to a glitch, even if a move has a shieldstun multiplier only coded for specific hitboxes, the game applies the multiplier to all hitboxes of the move during frames where the specified hitbox is present. Likewise, if a move has different shieldstun multipliers for each hitbox, the multiplier for the hitbox with the highest ID number applies to all hitboxes, and other multipliers are ignored. This is noticeable for [[Areadbhar]], where the sweetspot's shieldstun multiplier applies to the entire move for all except the grounded version's first active frame (where the sweetspot isn't present), and {{SSBU|Kazuya}}'s forward smash, which has a 0.1× multiplier for the sourspot and a 1.75× multiplier for the sweetspot, but the latter applies to both. A particularly consequential example of this involves Electric Wind God Fist, which has a specified shieldstun multiplier of 5 for the fist hitbox (ID 0), and 1.2 for the other 2 hitboxes. Were it not for this glitch, EWGF would be considerably safer on [[perfect shield|parry]] than it currently is, matching its safety against regular shields.
Due to a glitch, even if a move has a shieldstun multiplier only coded for specific hitboxes, the game applies the multiplier to all hitboxes of the move during frames where the specified hitbox is present. Likewise, if a move has different shieldstun multipliers for each hitbox, the multiplier for the hitbox with the highest ID number applies to all hitboxes, and other multipliers are ignored. This is noticeable for [[Areadbhar]], where the sweetspot's shieldstun multiplier applies to the entire move for all except the grounded version's first active frame (where the sweetspot isn't present), and {{SSBU|Kazuya}}'s forward smash, which has a 0.1× multiplier for the sourspot and a 1.75× multiplier for the sweetspot, but the latter applies to both.


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