Editing Shield grab

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[[File:SSBUShieldGrab.gif|thumb|200px|{{SSBU|Jigglypuff}} shield grabbing {{SSBU|Wario}} in ''Ultimate'']]
[[File:Shield Grab Link on Ike Brawl.gif|thumb|right|250px|{{SSBB|Link}} shield grabbing {{SSBB|Ike}} with his [[Clawshot]] in ''Brawl'']]
A '''shield grab''' is the act of [[grab]]bing while [[shield]]ing. Generally, it is used to [[punish]] attacks when they are blocked, and is the most basic way to punish [[out of shield]]; in most cases, the attacker will be caught in the lag of their attack, which means the defender's grab can connect with little trouble. Using a shield grab allows a character to circumvent the slight delay that usually occurs after dropping the shield, so unless they have a better out of shield option, a shield grab is usually the best response.
A '''shield grab''' is the act of [[grab]]bing while [[shield]]ing. Generally it is used to [[punish]] attacks when they are blocked - in most cases the attacker will be caught in the lag of their attack, which means the defender's grab can often connect with little trouble. Using a shield grab allows a character to circumvent the slight delay that usually occurs after dropping the shield, so unless the character has a good [[out of shield]] option a shield grab is usually the best response.


Because grabbing input-wise is the same as shielding and attacking at the same time, shield grabs can be done simply by pressing the attack button while shielding, instead of pressing the grab button.
Because grabbing input-wise is the same as shielding and attacking at the same time, shield grabs can be done simply by pressing the attack button while shielding, instead of pressing the grab button.


As a basic, simple technique, however, there are many options against shield grabbing. [[Cross-ups]] and [[SHFFL]]s ([[SHFF]]s from ''[[Brawl]]'' onward) are the most effective, as they allow the player to attack the shielding opponent and position themselves either behind them, or at a distance away from them that exceeds their grab range, thus rendering a shield grab ineffective and allowing the player to punish the opponent if they attempt one. In these cases, other options out of shield that can hit behind the attacker or farther in front of them, such as [[short hop]]ped [[aerial attack]]s, are more preferred. However, shield grabs are still effective when used in the right situations, mainly against moves with high [[ending lag]] that leave the attacker close to the shielding opponent, such as [[dash attack]]s and most [[approaching attack]]s. Several characters' grabs are also notoriously rewarding, with examples being the [[Ice Climbers]]' in ''[[Melee]]'' and ''Brawl'', and {{SSB4|Luigi}}'s in ''[[Smash 4]]'', making shield grabs their most potent form of punishment out of shield.
As a basic, simple technique, there are many ways around it, not in the least of which are [[cross-ups]] and/or [[shffl]]s. However, it is still effective when used in the right situation; certain characters' grabs are so good, it is often worth the attempt, even if it fails. In competitive play, shield grabbing is most often used after [[shielding]] a high-[[lag]] attack.


In the original ''[[Super Smash Bros.]]'', if a player uses a shield grab after experiencing [[shieldstun]] from an attack, subsequent [[throw]]s will only deal half damage. It is believed this was implemented to combat shield grabbing as the "obvious choice of action". This restriction was removed in later games. However, in ''[[Super Smash Bros. Ultimate]]'', another feature similarly weakens post-shieldstun shield grabs by forcing characters to shield for 4 additional [[frame]]s before they are executed, effectively increasing their startup. Combined with the generally reduced [[landing lag]], the increased shieldstun for non-aerial attacks, and other [[out of shield]] options not possessing this delay, shield grabs in ''Ultimate'' are overall harder to use effectively in competitive play.
If a player uses a shield grab after shielding an attack in ''[[SSB]]'', the resulting throw will only deal half damage. It is believed this was to combat shield grabbing as the "obvious choice of action". This restriction was removed in later games.
 
==Gallery==
<gallery>
Shield Grab Brawl.gif|{{SSBB|Zero Suit Samus}} shield grabbing {{SSBB|Marth}} in ''Brawl''
Sheild_Grab_SSB.gif|{{SSB|Fox}} shield grabbing {{SSB|Link}} in ''SSB''
</gallery>


==Video Demonstrations==
==Video Demonstrations==
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{{AllGames|Techniques}}
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

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