Editing Sheik (SSB4)/Forward aerial

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For her forward aerial, Sheik leans forward and slashes in front of her with one hand. This is notably one of Sheik's most commonly used moves in high level play, and is often considered the best forward aerial in the game. It is very safe to use thanks to its great range, fast startup, low landing lag, quick interruptibility and most notoriously its extremely early autocancel window, which comes out just 3 frames after the move's hitboxes cease. Thanks to all these properties, it can can combo into itself multiple times, a [[neutral aerial]] or [[Bouncing Fish]] to rack up damage and [[edgeguard]] offstage opponents. It deals more damage when hit with the [[sweetspot]], dealing 5% instead of 4.3%.
For her forward aerial, Sheik leans forward and slashes in front of her with one hand. This is notably one of Sheik's most commonly used moves in high level play, and is often considered the best forward aerial in the game. It is very safe to use thanks to its great range, fast startup, low landing lag, quick interruptibility and most notoriously its extremely early autocancel window, which comes out just 3 frames after the move's hitboxes cease. Thanks to all these properties, it can can combo into itself multiple times, a [[neutral aerial]] or [[Bouncing Fish]] to rack up damage and [[edgeguard]] offstage opponents. It deals more damage when hit with the [[sweetspot]], dealing 5% instead of 4.3%.


Interestingly, despite being [[interruptible]] on frame 35, Sheik's forward aerial actually has an extremely long animation, taking 86 frames to complete. While this has minimal effect in regular gameplay due to its aforementioned interruptibility and low landing lag nevertheless, it prevents Sheik from grabbing [[ledge]]s for a long time after using the move, requiring her to land on the stage or grab the ledge with [[Vanish]] instead. [https://www.youtube.com/watch?v=6yMG7QBs8GY&feature=youtu.be&t=282]
Interestingly, despite being actionable on frame 35, Sheik's forward aerial actually has much higher ending lag, taking 86 frames to complete. While this has virtually no effect in regular gameplay due to its aforementioned interruptibility and low landing lag nevertheless, it prevents Sheik from grabbing [[ledge]]s for a long time after using the move, requiring her to land on the stage or grab the ledge with [[Vanish]] instead. [https://www.youtube.com/watch?v=6yMG7QBs8GY&feature=youtu.be&t=282]


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