Editing Self-destruct

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
A '''self-destruct''' (abbreviated as '''SD''') occurs when a character is [[KO]]'d without being hit by an opponent. This usually equates as intentionally (or unintentionally) jumping off the edge oneself, but falls also count as SDs when the stage KOs someone due to a hazard. In [[Time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], it counts as both a fall and an SD, making them lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. The character with the most self-destructs gets the Master of Disaster bonus (-1000) unless they have double or more the SDs of whoever has the second-most (and at least 3), in which case they get Self-Destructor instead (-2000).
A '''self-destruct''' (abbreviated as '''SD''') occurs when a character is [[KO]]'d without being hit by an opponent. This usually equates as intentionally (or unintentionally) jumping off the edge oneself, but falls also count as SDs when the stage KOs someone due to a hazard. In [[Time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. 4]]''. In [[bonus mode]], the player's [[bonus points|score]] is lowered by 500 points. If characters get defeated by their own [[item]], it counts as both a fall and an SD, making them lose an additional point (Item Self-Destruct worth -1000). [[Friendly Fire]] also accounts for a loss of additional points. The character with the most self-destructs gets the Master of Disaster bonus (-1000) unless they have double or more the SDs of whoever has the second-most (and at least 3), in which case they get Self-Destructor instead (-2000).


Defeating one's own teammate counts as both a self-destruct for the attacker and a fall for the KO'd teammate (however, in ''Super Smash Bros. Ultimate'', patch 6.0.0 introduced a score-keeping bug where final results do not count the team SDs even though they are recorded in the final results and still subtract the score during a match). In the original ''[[Super Smash Bros.]]'' however, the character that defeated the ally earns a point while the ally loses a point, similar to a regular KO (which effectively means the team doesn't lose a point).
Defeating one's own teammate counts as both a self-destruct for the attacker and a fall for the KO'd teammate (however, in ''Super Smash Bros. Ultimate'', patch 6.0.0 introduced a score-keeping bug where final results do not count the team SDs even though they are recorded in the final results and still subtract the score during a match). In the original ''[[Super Smash Bros.]]'' however, the character that defeated the ally earns a point while the ally loses a point, similar to a regular KO (which effectly means the team doesn't lose a point).


In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', a fall counts as an SD if they are KO'd without anyone having been [[KO#KO property|credited with the last hit]] on them, which can occur when:
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', a fall counts as an SD if they are KO'd without anyone having been [[KO#KO property|credited with the last hit]] on them, which can occur when:
Line 16: Line 16:


One example of a move with high self-destruction risk is [[Marth]] and [[Lucina]]'s [[Critical Hit]]. The [[Hero]]'s Kamikazee technique with his [[Command Selection]] is also notable for forcing a self-destruct, being the only move to do so.
One example of a move with high self-destruction risk is [[Marth]] and [[Lucina]]'s [[Critical Hit]]. The [[Hero]]'s Kamikazee technique with his [[Command Selection]] is also notable for forcing a self-destruct, being the only move to do so.
The act of intentionally self-destructing to compensate for one's opponent doing so accidentally is often referred to by players as a "homie stock"; it is occasionally seen in friendly 1-on-1 matches, but is uncommon in competitive play.


[[Category:Gameplay]]
[[Category:Gameplay]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: