Editing Scope Primid

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A '''Scope Primid''' ({{ja|バズーカプリム|Bazūka Purimu}}, ''Bazooka Prim'') is a type of [[Primid]] that appears in ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]], that carries a weapon similar to a [[Super Scope]], hence its name.
A '''Scope Primid''' ({{ja|バズーカプリム|Bazūka Purimu}}, ''Bazooka Prim'') is a type of [[Primid]] that appears in ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]], that carries a weapon similar to a [[Super Scope]], hence its name.


Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged [[projectile]]s that deal low [[damage]] with barely any [[knockback]]. The other attack involves the Scope Primid taking some time to charge their weapon and then fire a single, large projectile that deals high damage and strong vertical knockback that is capable of [[KO]]ing at high percentages. Both attacks can be reflected and absorbed. Scope Primids generally appear away from the player, while keeping their distance to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing both horizontally and vertically.
Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged [[projectile]]s that deal low [[damage]] with barely any [[knockback]]. The other attack involves the Scope Primid taking some time to charge their weapon and then fire a single, large projectile that deals high damage and strong vertical knockback that is capable of [[KO]]ing at high percentages. Both attacks can be reflected and absorbed. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing both horizontally and vertically.


Scope Primids pose their largest threat when they are in groups involving fast or strong close-range enemies, such as [[Sword Primid]] and [[Greap]]s. In such a situation, the player will often be distracted by the melee-attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow-moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or a single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, their perceptiveness enhances and they can attack from a longer range.
Scope Primids pose their largest threat when they are in groups involving fast or strong close-range enemies, such as [[Sword Primid]] and [[Greap]]s. In such a situation, the player will often be distracted by the melee-attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow-moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or a single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, their perceptiveness enhances and they can attack from a longer range.
==Moveset==
:''Notes: The "d" below is a multiplier based on the {{h1|difficulty|Difficulty_scaling}} value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.''
{|class="wikitable"
!Name!!Damage!!Description
|-
|Uncharged shot
|3 + 0.2d
|Three low damage projectiles with low fixed knockback. Deals 4% additional [[shield damage]]. Velocity scales with difficulty.
|-
|Charged shot
|14 + 3.0d
|A high damage projectile. Deals an additional 20% to [[shield]]s.
|-
|[[Careening]]<!--BulletMode-->
|12 - 0.5d
|&mdash;
|}


==Damage taken==
==Damage taken==

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