Editing Roy (SSBU)/Down special

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==Hitboxes==
==Hitboxes==
The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of [[armor]], and they play an additional sound effect on hit if an attack that deals at least 13% is countered, which is shared with [[Critical Hit|Roy's Final Smash]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Grounded|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=90
|ks=90
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|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=50
|bk=50
|ks=80
|ks=80
|fkv=0
|r=7.5
|bn=top
|xpos=0.0
|ypos=8.0
|zpos=18.0 to 2.0
|ff=1.2
|type=Sword
|effect=Flame
|sfx=Roy Hit
|slvl=L
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Aerial|42}}
{{UltimateHitboxTableRow
|id=0
|damage=8.0%
|angle=361
|af=3
|bk=60
|ks=85
|fkv=0
|r=7.7
|bn=top
|xpos=0.0
|ypos=8.0
|zpos=13.0 to 3.0
|ff=1.9
|type=Sword
|effect=Flame
|sfx=Roy Hit
|slvl=L
|clang=f
|rebound=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=8.0%
|angle=361
|af=3
|bk=50
|ks=65
|fkv=0
|fkv=0
|r=7.5
|r=7.5
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}}
}}
|}
|}
==Timing==
==Timing==
===Counter===
===Counter===
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility
|7-9
|7-8
|-
|-
!Counter
!Counter
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{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Defensive|c=22}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=3}}
|-
|-
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=61}}
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=62}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Attack===
===Hit===
Upon countering an attack, Roy immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.
 
{|class="wikitable"
{|class="wikitable"
!Intangibility
!Intangibility
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|-
|-
!Interruptible
!Interruptible
|42
|41
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=24}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=25}}
|-
|-
{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=59}}
{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=59}}
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{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|defensive=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
==Parameters==
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.5
|-
!Air friction
|0.0025
|-
!Gravity
|0.06
|-
!Fall speed
|1.4
|-
!Counter hitlag on activation
|21 frames
|-
!Counter damage multiplier
|1.35
|-
!Counter minimum damage
|8%
|-
!Counter maximum damage
|50%
|-
!Counter bubble size
|9.7u
|-
!Counter bubble bone
|top
|-
!Counter bubble offsets
|[0, 8.2, 0]
|}
==Trivia==
*Oddly enough, the additional sound effect for countering a powerful attack does not apply to the aerial version of the move. This is also the case for {{SSBU|Chrom}}'s {{mvsub|Chrom|SSBU|down special}}.


{{MvSubNavRoy|g=SSBU}}
{{MvSubNavRoy|g=SSBU}}

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