Editing Ridley (SSBU)/Forward tilt

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Forward tilt's main asset is the downward angle, as it can 2-frame and hit opponent's ledgehangs. This is a large asset in edgeguarding and ledgetrapping opponents. This is also useful for poking through [[shield]]s. The upward angle can be used against jump-ins to get the opponent to back off as well, giving the move a great deal of versatility. Forward tilt can also be used to get [[tech chase]] situations, which Ridley can exploit well with [[lock]]s, [[Ridley (SSBU)/Neutral aerial|neutral aerial]] and more.  
Forward tilt's main asset is the downward angle, as it can 2-frame and hit opponent's ledgehangs. This is a large asset in edgeguarding and ledgetrapping opponents. This is also useful for poking through [[shield]]s. The upward angle can be used against jump-ins to get the opponent to back off as well, giving the move a great deal of versatility. Forward tilt can also be used to get [[tech chase]] situations, which Ridley can exploit well with [[lock]]s, [[Ridley (SSBU)/Neutral aerial|neutral aerial]] and more.  


The move has very few flaws, but they do exist. Despite its remarkable range, it is prone to leaving Ridley vulnerable to trades with opposing attacks, due to him grabbing his tail and effectively extending his hurtboxes when he thrusts it forward. Because of this, forward tilt tends to lose to attacks from above and upper-diagonal jump-ins, even when angled up. The sourspot also tends to be a problem, as it takes priority over the stronger sweetspot and is easily punishable if [[shield]]ed, necessitating good spacing in order to make good use of the move. It is also whiff punishable like any other move, so due diligence is needed.
<!-- Tumble% on the FTilt sourspot was calculated through Ruben's Calculator. I did not consider crouch cancel or DI. -->
The move has very few flaws, but they do exist. Even when angled up, forward tilt tends to lose to attacks from above, and even upper-diagonal jump-ins. The sourspot also tends to be a problem, as it doesn't send into tumble until unreasonable percentages (488.2% on Mario, rounded down). As such, good spacing is necessary to make good use of the move. It is also whiff punishable like any other move, so due diligence is needed.


==Hitboxes==
==Hitboxes==

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