Editing Ridley (SSBU)/Forward tilt
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Forward tilt's main asset is the downward angle, as it can 2-frame and hit opponent's ledgehangs. This is a large asset in edgeguarding and ledgetrapping opponents. This is also useful for poking through [[shield]]s. The upward angle can be used against jump-ins to get the opponent to back off as well, giving the move a great deal of versatility. Forward tilt can also be used to get [[tech chase]] situations, which Ridley can exploit well with [[lock]]s, [[Ridley (SSBU)/Neutral aerial|neutral aerial]] and more. | Forward tilt's main asset is the downward angle, as it can 2-frame and hit opponent's ledgehangs. This is a large asset in edgeguarding and ledgetrapping opponents. This is also useful for poking through [[shield]]s. The upward angle can be used against jump-ins to get the opponent to back off as well, giving the move a great deal of versatility. Forward tilt can also be used to get [[tech chase]] situations, which Ridley can exploit well with [[lock]]s, [[Ridley (SSBU)/Neutral aerial|neutral aerial]] and more. | ||
The move has very few flaws, but they do exist. | <!-- Tumble% on the FTilt sourspot was calculated through Ruben's Calculator. I did not consider crouch cancel or DI. --> | ||
The move has very few flaws, but they do exist. Even when angled up, forward tilt tends to lose to attacks from above, and even upper-diagonal jump-ins. The sourspot also tends to be a problem, as it doesn't send into tumble until unreasonable percentages (488.2% on Mario, rounded down). As such, good spacing is necessary to make good use of the move. It is also whiff punishable like any other move, so due diligence is needed. | |||
==Hitboxes== | ==Hitboxes== |