Editing Results screen

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#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.


If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player or team would have won the match.
If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player would have won the match.


Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.
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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small>
<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small>


If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd groans in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after.
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after.


<gallery>
<gallery>
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*'''Falls''' - Total of times the player was KO'd by opponents.
*'''Falls''' - Total of times the player was KO'd by opponents.
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards.
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards.
*'''Damage Given''' - Total damage the player dealt to other players in the whole match.
*'''Damage Given''' - Total damage the player dealt to opponents in the whole match.
*'''Damage Taken''' - Total damage the player received in the whole match.
*'''Damage Taken''' - Total damage the player received in the whole match.
*'''Damage Recovered''' - Total damage the player got healed.
*'''Damage Recovered''' - Total damage the player got healed.
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==External links==
==External links==
[https://youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens]
[https://m.youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens]


==Trivia==
==Trivia==
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**The results screen can be skipped before the announcer states the winner's name.
**The results screen can be skipped before the announcer states the winner's name.
*In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless if Joker's victory poses plays, which uses the normal moving camera). This applies whether it's a solo victory pose or a group victory pose.
*In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless if Joker's victory poses plays, which uses the normal moving camera). This applies whether it's a solo victory pose or a group victory pose.
*In ''Ultimate'', if either Joker or Sephiroth are the leader of a winning team, their victory screens will play without any of their teammates being shown.
*In ''Ultimate'', if either Joker of Sephiroth are the leader of a winning team, their victory screens will play without any of their teammates being shown.
*In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''.
*In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''.
*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character.
*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character.
*In ''[[Super Smash Bros. Brawl]]'', the logo for the {{uv|Fire Emblem}} series is different on the results screen than in normal gameplay.
*Certain characters significantly change in size during the No Contest screen to fit into the dimensions of the screen. Examples include [[Bowser]] and [[Ganondorf]] shrinking and [[Bayonetta]] growing.
*The order of characters in the No Contest screen is typically decided by [[Port priority]], with the lowest port being on the far left and each higher port moving to the right. The only exception is in [[Battle Arena]]s, which are ordered by when players joined the arena with the host always being on the far left.


==References==
==References==

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